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	<title>Shut Up and Read This &#187; Mass Effect 2</title>
	<atom:link href="http://feltham.ca/tag/mass-effect-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://feltham.ca</link>
	<description>Writing, Photography and Video Games.</description>
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		<title>Why a Car Chase in Lair of the Shadow Broker?</title>
		<link>http://feltham.ca/why-a-car-chase-in-lair-of-the-shadow-broker/</link>
		<comments>http://feltham.ca/why-a-car-chase-in-lair-of-the-shadow-broker/#comments</comments>
		<pubDate>Mon, 20 Sep 2010 15:28:40 +0000</pubDate>
		<dc:creator>Dave Feltham</dc:creator>
				<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[Designer]]></category>
		<category><![CDATA[Games Industry]]></category>

		<guid isPermaLink="false">http://feltham.ca/?p=801</guid>
		<description><![CDATA[Why did we put in a car chase in Lair of the Shadow Broker? Well besides Patrick Weekes and I thinking that it would be necessary for pacing, that it...]]></description>
			<content:encoded><![CDATA[<p>Why did we put in a car chase in <em>Lair of the Shadow Broker?</em> Well besides <a href="http://twitter.com/patsquinade" target="_blank">Patrick Weekes</a> and I thinking that it would be necessary for pacing, that it would really jump the intensity to actually chase down <em>[redacted for spoilers]</em>. But the main reason for fighting to keep this divergence from typical ME2 gameplay was that we knew from our experience, in our gut, what the player reaction would be. And <a href="http://youtube.wikia.com/wiki/Darksydephil" target="_blank">Darksydephil</a> is a prime example of it.</p>
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]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Happy Mass Halloween Effect</title>
		<link>http://feltham.ca/happy-mass-halloween-effect/</link>
		<comments>http://feltham.ca/happy-mass-halloween-effect/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 19:52:36 +0000</pubDate>
		<dc:creator>Dave Feltham</dc:creator>
				<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Mass Effect 2]]></category>

		<guid isPermaLink="false">http://feltham.ca/?p=491</guid>
		<description><![CDATA[From the bowels of BioWare on the freezing fucking 53rd parallel, I bring you&#8230;.Patrick Weekes as Subject Zero from Mass Effect 2. WARNING: Not Safe for&#8230;really anything. If you&#8217;d rather...]]></description>
			<content:encoded><![CDATA[<p>From the bowels of BioWare on the freezing fucking 53rd parallel, I bring you&#8230;.<a href="http://pats-quinade.livejournal.com/" target="_blank">Patrick Weekes</a> as <a href="http://www.youtube.com/watch?v=qsefCmNAQR4" target="_blank">Subject Zero</a> from <a href="http://www.masseffect.com" target="_blank">Mass Effect 2.</a><br />
WARNING: Not Safe for&#8230;really anything.</p>
<div id="attachment_492" class="wp-caption aligncenter" style="width: 410px"><a href="http://feltham.ca/wp-content/uploads/subjectpatrick.jpg"><img class="size-full wp-image-492" title="Subject Patrick" src="http://feltham.ca/wp-content/uploads/subjectpatrick.jpg" alt="This is just Not Right" width="400" height="600" /></a><p class="wp-caption-text">This is just Not Right</p></div>
<p>If you&#8217;d rather a less scary Halloween Wallpaper from Mass Effect 2, visit: <a href="http://masseffect.bioware.com/media/wallpapers" target="_blank">http://masseffect.bioware.com/media/wallpapers</a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Mass Effect 2: Video Dev Diary</title>
		<link>http://feltham.ca/mass-effect-2-video-dev-diary/</link>
		<comments>http://feltham.ca/mass-effect-2-video-dev-diary/#comments</comments>
		<pubDate>Fri, 10 Jul 2009 15:21:22 +0000</pubDate>
		<dc:creator>Dave Feltham</dc:creator>
				<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://feltham.ca/?p=318</guid>
		<description><![CDATA[We&#8217;ve released a video interviewing Casey, the director, Preston, the Lead Designer, Derek, the Art Director and Parrish, the Lead Cinematic Animator. They talk about details on what we&#8217;re doing...]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve released a video interviewing Casey, the director, Preston, the Lead Designer, Derek, the Art Director and Parrish, the Lead Cinematic Animator. They talk about details on what we&#8217;re doing with the game. Enjoy!</p>
<div style="width: 480px;"><object id="gtembed" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="392" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=52551" /><param name="name" value="gtembed" /><param name="align" value="middle" /><param name="allowfullscreen" value="true" /><embed id="gtembed" type="application/x-shockwave-flash" width="480" height="392" src="http://www.gametrailers.com/remote_wrap.php?mid=52551" align="middle" name="gtembed" quality="high" allowfullscreen="true" allowscriptaccess="sameDomain"></embed></object></div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BioWare Blog: The Long Road to BioWare: A Designer’s Origin Story (Part IV)</title>
		<link>http://feltham.ca/bioware-blog-the-long-road-to-bioware-a-designer%e2%80%99s-origin-story-part-iv/</link>
		<comments>http://feltham.ca/bioware-blog-the-long-road-to-bioware-a-designer%e2%80%99s-origin-story-part-iv/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 03:35:09 +0000</pubDate>
		<dc:creator>Dave Feltham</dc:creator>
				<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Designer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mass Effect 2]]></category>

		<guid isPermaLink="false">http://feltham.ca/?p=298</guid>
		<description><![CDATA[The final of my 4-part article on 'What I do' and 'How I got here' is up on Bioware's blog.]]></description>
			<content:encoded><![CDATA[<div>
<p>&#8212;edit&#8211;</p>
<p>Let&#8217;s try some links that actually work, shall we?</p>
<p>&#8212;edit&#8212;</p>
<p>The final of my 4-part article on &#8216;What I do&#8217; and &#8216;How I got here&#8217; is up on Bioware&#8217;s blog, though I do have more coming. I&#8217;ll mention now that the intent was to have it in 2 pieces, but I ran a little long at the mouth and shot the shit a little too long. For best absorption read 1&amp;2 together, then 3&amp;4, with a Scotch and Soda and cigar in hand.</p></div>
<p><a href="http://blog.bioware.com/2009/06/23/the-long-road-to-bioware-a-designers-origin-story-p4/" target="_blank">http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p4/</a></p>
<p>Previous posts:</p>
<p><a href="http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p3/" target="_blank">http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p3/</a></p>
<p><a href="http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p3/" target="_blank">http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p2/</a></p>
<p><a href="http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p3/" target="_blank">http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p1/</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BioWare Blog: The Long Road to BioWare: A Designer’s Origin Story (Part III)</title>
		<link>http://feltham.ca/bioware-blog-the-long-road-to-bioware-a-designer%e2%80%99s-origin-story-part-iii/</link>
		<comments>http://feltham.ca/bioware-blog-the-long-road-to-bioware-a-designer%e2%80%99s-origin-story-part-iii/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 01:07:04 +0000</pubDate>
		<dc:creator>Dave Feltham</dc:creator>
				<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Designer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mass Effect 2]]></category>

		<guid isPermaLink="false">http://feltham.ca/?p=294</guid>
		<description><![CDATA[The posts on BioWare&#8217;s Blog  featuring articles written by yours truly continues. This is part three of the 4-part series and in this I discusses what a Level Designer does. ...]]></description>
			<content:encoded><![CDATA[<div>
<p>The posts on <a href="http://www.bioware.com/" target="_blank">BioWare&#8217;s</a> Blog  featuring articles written by yours truly continues. This is part three of the 4-part series and in this I discusses what a Level Designer does.  CLICK IT!</div>
<p><a href="http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p3/" target="_blank">http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p3/</a></p>
<p>Previous posts:</p>
<p><a href="http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p3/" target="_blank">http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p2/</a></p>
<p><a href="http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p3/" target="_blank">http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p1/</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BioWare Blog: The Long Road to BioWare: A Designer&#8217;s Origin Story (Part II)</title>
		<link>http://feltham.ca/bioware-blog-the-long-road-to-bioware-a-designers-origin-story-part-ii/</link>
		<comments>http://feltham.ca/bioware-blog-the-long-road-to-bioware-a-designers-origin-story-part-ii/#comments</comments>
		<pubDate>Sat, 20 Jun 2009 22:16:15 +0000</pubDate>
		<dc:creator>Dave Feltham</dc:creator>
				<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Broadcast Design]]></category>
		<category><![CDATA[Designer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mass Effect 2]]></category>

		<guid isPermaLink="false">http://feltham.ca/?p=290</guid>
		<description><![CDATA[As I mentioned last time BioWare is featuring a couple of articles I wrote. This is part two of the 4-part series and in this I discusses how I got...]]></description>
			<content:encoded><![CDATA[<p>As I mentioned <a href="http://feltham.ca/bioware-blog-the-long-road-to-bioware-a-designers-origin-story-part-i/" target="_blank">last </a>time <a href="http://www.bioware.com" target="_blank">BioWare </a>is featuring a couple of articles I wrote. This is part two of the 4-part series and in this I discusses how I got into the industry and eventually to BioWare.  You know what to do with the link!</p>
<p><a href="http://blog.bioware.com/2009/06/19/the-long-road-to-bioware-a-designers-origin-story-p2/" target="_blank">http://blog.bioware.com/2009/06/19/the-long-road-to-bioware-a-designers-origin-story-p2/</a></p>
]]></content:encoded>
			<wfw:commentRss>http://feltham.ca/bioware-blog-the-long-road-to-bioware-a-designers-origin-story-part-ii/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BioWare Blog: The Long Road to BioWare: A Designer&#8217;s Origin Story (Part I)</title>
		<link>http://feltham.ca/bioware-blog-the-long-road-to-bioware-a-designers-origin-story-part-i/</link>
		<comments>http://feltham.ca/bioware-blog-the-long-road-to-bioware-a-designers-origin-story-part-i/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 17:38:18 +0000</pubDate>
		<dc:creator>Dave Feltham</dc:creator>
				<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[3D Studio Max]]></category>
		<category><![CDATA[Animator]]></category>
		<category><![CDATA[Broadcast Design]]></category>
		<category><![CDATA[Cel Damage]]></category>
		<category><![CDATA[Designer]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[Seneca College]]></category>
		<category><![CDATA[TV]]></category>

		<guid isPermaLink="false">http://feltham.ca/?p=258</guid>
		<description><![CDATA[BioWare is featuring a couple of articles I wrote, this one (Part I) discusses how I got into the industry.  Click the link below and take a gander! The purpose...]]></description>
			<content:encoded><![CDATA[<p>BioWare is featuring a couple of articles I wrote, this one (Part I) discusses how I got into the industry.  Click the link below and take a gander!<br />
The purpose of the BioWare Blog is to speak to our community, about the things they are interested in, resolving curiousity about the people behind the curtain. In an effort to pull back that curtain, this article tells the tale of how I got into this seat at BioWare.</p>
<p><a href="http://blog.bioware.com/2009/06/18/the-long-road-to-bioware-a-designer%E2%80%99s-origin-story-p1/" target="_blank">http://blog.bioware.com/2009/06/18/the-long-road-to-bioware-a-designer%E2%80%99s-origin-story-p1/</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Mass Effect E3 Summary Post</title>
		<link>http://feltham.ca/mass-effect-e3-summary-post/</link>
		<comments>http://feltham.ca/mass-effect-e3-summary-post/#comments</comments>
		<pubDate>Sat, 06 Jun 2009 14:00:36 +0000</pubDate>
		<dc:creator>Dave Feltham</dc:creator>
				<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mass Effect 2]]></category>

		<guid isPermaLink="false">http://feltham.ca/?p=149</guid>
		<description><![CDATA[Along with Dragon Age and Star Wars: The Old Republic, Mass Effect 2 made it&#8217;s debut public performance this week at E3 in Los Angeles.  Greg and Ray both introduced...]]></description>
			<content:encoded><![CDATA[<p>Along with Dragon Age and Star Wars: The Old Republic, Mass Effect 2 made it&#8217;s debut public performance this week at E3 in Los Angeles.  Greg and Ray both introduced Mass Effect at the EA press conference and showed a full version of the trailer (that was unfortunately truncated on GameTrailers the week before)  This official trailer shows more gameplay and all in-game footage in its explosive glory.<br />
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<p>Director Casey Hudson and Lead Systems Designer Christina Norman, along with a slew of BioWarians showed Mass Effect 2 to select select press and people behind closed doors at E3.</p>
<p><a href="http://blog.bioware.com/2009/06/03/bioware-at-e3-day-1/" target="_blank">http://blog.bioware.com/2009/06/03/bioware-at-e3-day-1/<br />
</a><a href="http://blog.bioware.com/2009/06/03/bioware-at-e3-day-1/" target="_blank">http://blog.bioware.com/2009/06/03/bioware-at-e3-day-2/<br />
http://blog.bioware.com/2009/06/03/bioware-at-e3-day-3/</a><a href="http://blog.bioware.com/2009/06/03/bioware-at-e3-day-1/" target="_blank"><br />
</a></p>
<p>As the days go by no doubt there will be write-ups like the first to report on this showing, Nick Breckon of <a href="http://www.shacknews.com/onearticle.x/58969" target="_blank">Shacknews</a>. And while I could write lines and lines of prose about how Mass Effect 2 will blow your fucking socks off, and how everyone here is working their ass off  on the project (I&#8217;m here at 10pm at night right now), that we want make sure it goes beyond what Mass Effect was and will be a game that you, the fan, will be proud of&#8230;it&#8217;s easier for me to list links upon links of kudos from everyone in the games industry press that saw our game.</p>
<p><a href="http://xbox360.ign.com/articles/991/991756p1.html" target="_blank"><strong>IGN Preview </strong>http://xbox360.ign.com/articles/991/991756p1.html</a></p>
<p><a href="http://xbox360.ign.com/articles/990/990002p1.html" target="_blank"><strong>IGN Demo </strong>http://xbox360.ign.com/articles/990/990002p1.html</a></p>
<blockquote><p>&#8220;Working with your teammates, dealing with health, selecting and using powers, and swapping weapons have all seen subtle changes that add together to make a combat system that is a heck of a lot better.&#8221;</p>
<p>&#8220;From what I saw, there is no reason to believe that this sequel won&#8217;t surpass the original in just about every way&#8221;</p>
<p>Erik Brudvig</p></blockquote>
<p><a href="http://www.1up.com" target="_blank"><strong>1UP.com</strong></a></p>
<p><object width="486" height="412" data="http://c.brightcove.com/services/viewer/federated_f9/22881388001?isVid=1&amp;publisherID=22717159001" type="application/x-shockwave-flash"><param name="id" value="flashObj" /><param name="bgcolor" value="#FFFFFF" /><param name="flashVars" value="videoId=25220980001&amp;playerID=22881388001&amp;domain=embed&amp;" /><param name="base" value="http://admin.brightcove.com" /><param name="seamlesstabbing" value="false" /><param name="allowFullScreen" value="true" /><param name="swLiveConnect" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://c.brightcove.com/services/viewer/federated_f9/22881388001?isVid=1&amp;publisherID=22717159001" /><param name="name" value="flashObj" /><param name="flashvars" value="videoId=25220980001&amp;playerID=22881388001&amp;domain=embed&amp;" /><param name="allowfullscreen" value="true" /></object></p>
<p><strong><a href="http://www.gamespot.com" target="_blank">GAMESPOT.com</a></strong><br />
<object width="432" height="362" data="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" type="application/x-shockwave-flash"><param name="id" value="mymovie" /><param name="name" value="mymovie" /><param name="flashvars" value="playerMode=embedded&amp;movieAspect=4.3&amp;flavor=EmbeddedPlayerVersion&amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6211459%26mode%3Dembedded%26width%3D432%26height%3D362" /><param name="src" value="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" /><param name="wmode" value="transparent" /><param name="quality" value="high" /></object><br />
<a href="http://e3.gamespot.com/video/6211391/" target="_blank"></a><br />
<object width="432" height="362" data="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" type="application/x-shockwave-flash"><param name="id" value="mymovie" /><param name="name" value="mymovie" /><param name="flashvars" value="playerMode=embedded&amp;movieAspect=4.3&amp;flavor=EmbeddedPlayerVersion&amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6211391%26mode%3Dembedded%26width%3D432%26height%3D362" /><param name="src" value="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" /><param name="wmode" value="transparent" /><param name="quality" value="high" /></object></p>
<p><a href="http://kotaku.com/5279409/" target="_blank">http://kotaku.com/5279409/</a></p>
<p><a href="http://previews.teamxbox.com/xbox-360/2344/Mass-Effect-2/p1/" target="_blank">http://previews.teamxbox.com/xbox-360/2344/Mass-Effect-2/p1/</a></p>
<blockquote><p>&#8220;This new tech is all neatly wrapped with even more impressive visuals, inching ever closer to photorealism. The dialogue moments are breathtaking enough in <em>Mass Effect 2</em> to exude some honest human emotion out of its users&#8230;&#8221;<br />
<script type="text/javascript"></script>Dale Nardozzi</p></blockquote>
<p><a href=" http://www.gamedaily.com/games/mass-effect-2/xbox-360/game-features/mass-effect-2-reasons-youll-want-to-play/" target="_blank"><br />
</a></p>
<p><a href=" http://www.gamedaily.com/games/mass-effect-2/xbox-360/game-features/mass-effect-2-reasons-youll-want-to-play/" target="_blank">http://www.gamedaily.com/games/mass-effect-2/xbox-360/game-features/mass-effect-2-reasons-youll-want-to-play/</a></p>
<blockquote><p>&#8220;Based on the brief demo at E3, this is easily one of the best games on the show floor.&#8221;<br />
Libe Goad</p></blockquote>
<p><a href="http://xbox360.ign.com/articles/991/991756p1.html" target="_blank"><br />
</a></p>
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		<title>New Mass Effect Teaser</title>
		<link>http://feltham.ca/new-mass-effect-teaser/</link>
		<comments>http://feltham.ca/new-mass-effect-teaser/#comments</comments>
		<pubDate>Fri, 15 May 2009 16:55:23 +0000</pubDate>
		<dc:creator>Dave Feltham</dc:creator>
				<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mass Effect 2]]></category>

		<guid isPermaLink="false">http://feltham.ca/?p=17</guid>
		<description><![CDATA[None of my work is being shown here, but there&#8217;s some fantastic moments. Enjoy! Update: It appears we broke youtube so here&#8217;s a link http://masseffect.bioware.com/teaser/index.html]]></description>
			<content:encoded><![CDATA[<p>None of my work is being shown here, but there&#8217;s some fantastic moments.<br />
Enjoy!<br />
Update: It appears we broke youtube so here&#8217;s a link <a href="http://masseffect.bioware.com/teaser/index.html">http://masseffect.bioware.com/teaser/index.html</a></p>
<p><object width="560" height="340" data="http://www.youtube.com/v/NWlzyZdXu_o&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/NWlzyZdXu_o&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
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		<title>Mass Effect 2</title>
		<link>http://feltham.ca/masseffect2/</link>
		<comments>http://feltham.ca/masseffect2/#comments</comments>
		<pubDate>Thu, 19 Feb 2009 22:41:30 +0000</pubDate>
		<dc:creator>Dave Feltham</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Mass Effect 2]]></category>

		<guid isPermaLink="false">http://feltham.ca/?p=35</guid>
		<description><![CDATA[“I create for a living! I’m a creator! I am a creator! ” &#8230;Barton Fink, 1991 Mass Effect 2 is now officially announced and I’ll leave the teaser do the...]]></description>
			<content:encoded><![CDATA[<p>“I create for a living! I’m a creator! I am a creator! ”<br />
&#8230;Barton Fink, 1991</p>
<p><a href="http://www.masseffect.com/">Mass Effect 2 is now officially announced</a> and I’ll leave the teaser do the rest. I’ll only say: you have NO idea.</p>
<p>Well as I still try and swim through the needled river of the year of the Ox, certain things are appearing on the radar that (will hopefully be) wonderful. I’m working on a new pet-project that is starting to bear fruit, to become something that, well Poppy Carnahan put it best in Barton Fink: “lord knows I have a gut, and my gut tells me it’s simply marvelous.” I’m still at the early stages, but I’m feverish with excitement and anticipation of going home to do absolutely any little thing to do with….well we’ll call it A Neat Idea right now. It’s too early to discuss anything, but I’m onto something here. So for now, it’s research research research as I try to find a zone that will take The Neat Idea into a fullblown home-project. Vague and as annoying as that might be, I’m too excited not to mention something.</p>
<p>In non-work news, Watchmen is weeks away from opening and I don’t think I’ve been this excited for a film since The Fellowship of the Ring was making its way onscreen. Seeing Rorschach in the toilet fight is all I really want to see.</p>
<p>That’s about it. More on A Neat Idea in the months to come!</p>
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