Mass Effect 2 Archive
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Inside the Dev’s Studio: Post Mortems
Posted on January 16, 2010 | 3 CommentsThis is going to be the first in a series of articles that give a peek inside the walls of a game developer. With the game pressed and waiting for January 26th this week has been about reflection and planning. During this time it is customary... -
Happy Mass Halloween Effect
Posted on October 30, 2009 | 2 CommentsFrom the bowels of BioWare on the freezing fucking 53rd parallel, I bring you….Patrick Weekes as Subject Zero from Mass Effect 2. WARNING: Not Safe for…really anything. If you’d rather a less scary Halloween Wallpaper from Mass Effect 2, visit: http://masseffect.bioware.com/media/wallpapers -
The Crunch: Mass Effect 2 (Part 2)
Posted on August 6, 2009 | 1 CommentIn part 2, Dave discusses some of the things he does to deal with crunch. -
The Crunch: Mass Effect 2 (Part 1)
Posted on August 4, 2009 | No CommentsDave talks about what the broad definitions of crunch in the games industry. -
Mass Effect 2: Video Dev Diary
Posted on July 10, 2009 | No CommentsWe’ve released a video interviewing Casey, the director, Preston, the Lead Designer, Derek, the Art Director and Parrish, the Lead Cinematic Animator. They talk about details on what we’re doing with the game. Enjoy! -
BioWare Blog: The Long Road to BioWare: A Designer’s Origin Story (Part IV)
Posted on June 23, 2009 | No CommentsThe final of my 4-part article on 'What I do' and 'How I got here' is up on Bioware's blog. -
BioWare Blog: The Long Road to BioWare: A Designer’s Origin Story (Part III)
Posted on June 22, 2009 | No CommentsThe posts on BioWare’s Blog featuring articles written by yours truly continues. This is part three of the 4-part series and in this I discusses what a Level Designer does. CLICK IT! http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p3/ Previous posts: http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p2/ http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p1/ -
BioWare Blog: The Long Road to BioWare: A Designer’s Origin Story (Part II)
Posted on June 20, 2009 | No CommentsAs I mentioned last time BioWare is featuring a couple of articles I wrote. This is part two of the 4-part series and in this I discusses how I got into the industry and eventually to BioWare. You know what to do with the link! http://blog.bioware.com/2009/06/19/the-long-road-to-bioware-a-designers-origin-story-p2/ -
BioWare Blog: The Long Road to BioWare: A Designer’s Origin Story (Part I)
Posted on June 18, 2009 | 1 CommentBioWare is featuring a couple of articles I wrote, this one (Part I) discusses how I got into the industry. Click the link below and take a gander! The purpose of the BioWare Blog is to speak to our community, about the things they are interested... -
Mass Effect E3 Summary Post
Posted on June 6, 2009 | 1 CommentAlong with Dragon Age and Star Wars: The Old Republic, Mass Effect 2 made it’s debut public performance this week at E3 in Los Angeles. Greg and Ray both introduced Mass Effect at the EA press conference and showed a full version of the trailer...