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	<title>Shut Up and Read This &#187; Games</title>
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	<link>http://feltham.ca</link>
	<description>Critiquing Games from a Developer&#039;s Perspective.</description>
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		<title>Shut Up and Play This: Was Red Dead Redemption my last Game?</title>
		<link>http://feltham.ca/shut-up-and-play-this-was-red-dead-redemption-my-last-game/</link>
		<comments>http://feltham.ca/shut-up-and-play-this-was-red-dead-redemption-my-last-game/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 16:07:39 +0000</pubDate>
		<dc:creator>Dave Feltham</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[me]]></category>
		<category><![CDATA[Shut  Up and Play This]]></category>

		<guid isPermaLink="false">http://feltham.ca/?p=793</guid>
		<description><![CDATA[Dave makes a few quick comments about Red Dead Redemption.]]></description>
			<content:encoded><![CDATA[<p>Obviously the title is a bit ridiculous: I make games for a living and so to not play games and be up to date on what&#8217;s going would be pretentious and blind in a young industry such as ours. The standards are changed every month and with every game that is released and new ideas are being introduced. To not see what the competition is up to would be to stand and take the punch instead of fighting back.<br />
But let&#8217;s look at the facts. The last game that I played on my own (a quick glance at my Gamertag will see that I&#8217;ve been playing Monkey Island 2 with the kids) was Red Dead Redemption. I haven&#8217;t picked up another game since I finished it over a month ago. I also haven&#8217;t wished to play a game since that date, despite having a very large backlog of games to start and some to finish. I&#8217;ve been playing the soundtrack repeatedly. My trip through the BC/Alberta mountains was nothing but that fantastic score.<br />
What is it about the game? Is it that it was so polished that despite the various bugs it was a feat of perfection that I am in awe of? Is it the fact that it&#8217;s an open world game in a world that has been overlooked by so many games in the past? Was it the very natural and compelling gameplay?<br />
Some of these things contributed, yes. But the reason why I have not gone back to it is because I don&#8217;t think that there will be any other game that will transport me and move me and really, envelop me as much as this game did. And because of this lofty place I hold this game I have been avoiding all others because I feel that I&#8217;ll just be setting myself up for disappointment. I don&#8217;t think any other game, at least for the moment, will teleport me into a world so absolutely like this game did. And for those who have been reading my blog for some time know, that, more than anything, is what gaming is about to me.<br />
I&#8217;ve been stewing about what it is about this game that has enraptured me so and I&#8217;m still there, occasionally lost in thought thinking about what the significant thing is that grasped me about Red Dead Redemption. I don&#8217;t think it&#8217;s one thing, I think it&#8217;s many, and it&#8217;s not something that can be glossed over in one article.<br />
So consider this the introduction of many articles to come about Red Dead Redemption. In the meantime I recommend that you pick it up and play it, or take the time to finish it if you haven&#8217;t yet. Me? I&#8217;m going to go throw on the soundtrack, grab a bourbon and think on it some more.</p>
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		<title>What does a Game Designer Do?</title>
		<link>http://feltham.ca/what-does-a-game-designer-do/</link>
		<comments>http://feltham.ca/what-does-a-game-designer-do/#comments</comments>
		<pubDate>Sun, 27 Jun 2010 19:23:09 +0000</pubDate>
		<dc:creator>Dave Feltham</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Designer]]></category>
		<category><![CDATA[Games Industry]]></category>

		<guid isPermaLink="false">http://feltham.ca/?p=786</guid>
		<description><![CDATA[Jameson Durall, Senior Designer at Volition Games, explains what a Game Designer does.]]></description>
			<content:encoded><![CDATA[<p>Felt the need to post this as I&#8217;m always asked this question from people not in the industry. Luckily I don&#8217;t have to write a thing because my good friend Jameson Durall from Volition Games took time away from his busy schedule working on Red Faction: Armageddon to explain it.</p>
<p>Thanks Jameson!</p>
<p><a href="http://jamesondurall.blogspot.com/2010/06/what-does-game-designer-actually-do.html" target="_blank">http://jamesondurall.blogspot.com/2010/06/what-does-game-designer-actually-do.html</a></p>
]]></content:encoded>
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		<title>Will There Ever be a True Horror Game?</title>
		<link>http://feltham.ca/will-there-ever-be-a-true-horror-game/</link>
		<comments>http://feltham.ca/will-there-ever-be-a-true-horror-game/#comments</comments>
		<pubDate>Mon, 10 May 2010 18:00:39 +0000</pubDate>
		<dc:creator>Dave Feltham</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Designer]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games Industry]]></category>
		<category><![CDATA[Xbox360]]></category>

		<guid isPermaLink="false">http://feltham.ca/?p=738</guid>
		<description><![CDATA[Now I&#8217;m the first to admit: I&#8217;m a horror snob. I don&#8217;t like slasher films, and I don&#8217;t like the overthetop Blood for no reason Fangoria films either. I like plot and character development, and I like horror movies that make us feel unsafe.
And I...]]></description>
			<content:encoded><![CDATA[<p>Now I&#8217;m the first to admit: I&#8217;m a horror snob. I don&#8217;t like slasher films, and I don&#8217;t like the overthetop Blood for no reason Fangoria films either. I like plot and character development, and I like horror movies that make us feel unsafe.<br />
And I like monsters.</p>
<p>With the arrival of Alan Wake this week, a game that claims to be deep in the horror genre,  &#8217;Horror Games&#8217; are once again on the tips of every gamers tongue. And while this game has yet to reach my hands, and I&#8217;ve yet to make a judgement, I&#8217;ve been thinking about, and investigating, the types of Horror Games that have been released over the last 2 decades. And while taking an in depth look at each of these games is beyond the scope of this article, a cursory glance and criticism of some of the more popular horror games begs to be written.</p>
<p><a href="http://feltham.ca/wp-content/uploads/Subject_Zero-copy.jpg"><img class="alignleft size-full wp-image-754" title="Subject_Zero copy" src="http://feltham.ca/wp-content/uploads/Subject_Zero-copy.jpg" alt="" width="390" height="330" /></a>Take <strong>Dead Space</strong>. On paper it should be the type of game made for me: mutated creatures, space, death by dismemberment. Silent Hill too. But these games fall to the same problems that so many horror films fall victim to: because they don&#8217;t know what horror should be, they try to recreate the elements of what current pop-culture tells us what a horror movie (and game) should be. They don&#8217;t understand or know how to shock the psyche of the gamer, and because they are trapped by the very definitions of what a modern game is, they contrast their frightening jumps with a lack of anything happening at all.</p>
<p>In <em>Dead Space </em>you are alone, trapped on a space-ship infested by aliens that were once human. The ship is quiet, but occasionally monsters jump out at you. That&#8217;s the premise, but here&#8217;s the problem: what is horrific about humans turning into monsters, if you&#8217;ve never met these humans before. What&#8217;s terrifying about a quiet spaceship if you&#8217;ve never seen it bustling with activity? What is at the core of good horror is context: the Dog Monster at the beginning of The Thing is terrifying not only because it is grotesque, bloody and just strange to the crew of Outpost #31, it is because it used to be the dog that we were introduced to at the beginning of the film. The Norris monster is absolutely terrifying because shit man, that was Norris not 3 minutes ago! In Dead Space there is nobody in the ship that I can connect with: every human I connect with is done through glass, or through communications and video recordings. Nobody is left in the ship and I have no context as to what this strange place was like before. Ridley Scott&#8217;s <strong><em>Alien</em></strong> introduces us to the Nostramus as a ship that is fully functional and we see it running in its day to day. So when an alien infiltrates the crew what was safe is now unsafe: it is the predatory grounds for something to which we the audience have never seen before: and it&#8217;s in the area that the characters deemed safe.</p>
<p><a href="http://feltham.ca/wp-content/uploads/horrorsims-copy.jpg"><img class="alignright size-full wp-image-753" title="horrorsims copy" src="http://feltham.ca/wp-content/uploads/horrorsims-copy.jpg" alt="" width="480" height="359" /></a>But it&#8217;s not just about giving context. <em>Alien</em>, <strong><em>Jaws </em></strong>and<strong><em> The Thing</em></strong> and any<strong><em> H.P. Lovecraft</em></strong> story all have a deep-rooted theme that the situation is exploiting. <em>Alien</em> is the fear of the unknown; <em>The Thing</em> asks what would you do if you couldn&#8217;t trust the  people you were trapped with; Jaws looks at our fear of sharks. What theme is <em>Dead Space</em> or <strong><em>Condemned</em></strong> trying to explore? Most of these games seem to be trying to mimic what was succesful about successful horror movies.</p>
<p><em>Dead Space</em> and games like it also fall prey to what they think will heighten the fear of a game. In a movie you always fear for the survival of the main character &#8211; in Alien it&#8217;s Ripley. In a game the point is to survive, so the player knows that there is never a danger of the main character permanently dying. Instead Volatile Games and developers like them relying on ammo and save point mechanics to heighten the fear: you will always be afraid of not having ammo and you&#8217;ll have the fear of having to redo an entire section of a game because you cannot save your game except where the developer tells you to. Unfortunately this goes against the root of all sound game design: never frustrate the player. And really it doesn&#8217;t make any logical sense: if the player is conserving ammo, doesn&#8217;t that defeat the purpose of having the player kill all creatures with the weapons you provided? And why on earth would you punish a player by having them repeat, sometimes over and over, a long section of gameplay that really, you only intended them to play once?</p>
<p>While a poor game in implementation, I think Alone in the Dark had the idea right when it comes to weapons: if you have the player create the weapons themselves then you elevate the fear not by running out of ammo with which to kill your enemies, you limit the player in what they can build by what parts are available to the player. Sorry, looks like you can only attack this creature with a can of spray and a lighter. Pretty brilliant when you think of it. And Dead Rising had the same idea: the entire mall is full of weapons you can utilize, so the fear doesn&#8217;t come from will you have enough ammo to get rid of these monsters that you <em>must</em> kill, it&#8217;s will this item I just picked up be enough to take out the zombies that are attacking me. Unfortunately Dead Rising&#8217;s mechanic and enjoyment was completely exorcised by it&#8217;s horrible savepoint system; a system in which you must run to the bathroom to save over your only save point. For many it drove players away because the mechanic was taxing and drove you out of the gameplay.</p>
<p><a href="http://feltham.ca/wp-content/uploads/gtaahhhhhh-copy.jpg"><img class="size-large wp-image-755 alignleft" title="gtaahhhhhh copy" src="http://feltham.ca/wp-content/uploads/gtaahhhhhh-copy-1024x576.jpg" alt="" width="491" height="277" /></a>We&#8217;ve seen many attempts at getting horror right. And some fans of <em>Silent Hill </em>or <strong><em>Resident Evil</em> </strong>might argue that I just don&#8217;t get Survival horror. My counter-argument is that Survival horror, based on Japanese minimalist and psychological horror, doesn&#8217;t have a place in games, especially in the current market where action reigns the dollar. The point of a game is to entertain, and you can&#8217;t entertain if you don&#8217;t have anything happen. And by no means do I think that the solution is to go with the current fad of slasher horror: Rockstar&#8217;s Manhunt showed that the gaming community had no interest in that. Instead we need to look where a player feels the safest and jump them there; we need to look at building up relationships with other digital actors, and literally rip them apart. We need to take those situations and make important thematic messages about environmental degradation, a collapsing economy, war, universal health care and poverty because the best horror movies &#8212; Night of the Living Dead, 28 Days Later, Jaws, Nightmare of Elm Street &#8212;  do just that. Right now our industry is trying to find it&#8217;s footing and discover what is a money maker and what is not, and until they do there won&#8217;t be many publishers and developers willing to risk the money the way that George Romero, FW Murnau and John Carpenter did.</p>
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		<title>Inside the Dev&#8217;s Studio: Post Mortems</title>
		<link>http://feltham.ca/inside-the-devs-studio-post-mortems/</link>
		<comments>http://feltham.ca/inside-the-devs-studio-post-mortems/#comments</comments>
		<pubDate>Sat, 16 Jan 2010 19:40:14 +0000</pubDate>
		<dc:creator>Dave Feltham</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Inside the Dev's Studio]]></category>
		<category><![CDATA[Mass Effect 2]]></category>

		<guid isPermaLink="false">http://feltham.ca/?p=589</guid>
		<description><![CDATA[This is going to be the first in a series of articles that give a peek inside the walls of a game developer.
With the game pressed and waiting for January 26th this week has been about reflection and planning. During this time it is customary...]]></description>
			<content:encoded><![CDATA[<p><em>This is going to be the first in a series of articles that give a peek inside the walls of a game developer.</em></p>
<p>With the game pressed and waiting for January 26th this week has been about reflection and planning. During this time it is customary to sit at an email and spew hate for the things you didn&#8217;t like while working on this project, ignoring everything that was great about what you did. Some would call this a &#8216;post mortem&#8217; &#8211; a dissection of how the project faired in terms of production. I call this unproductive bullshit.</p>
<p>Listen, the point of a post-mortem is to have a retrospective look at how the project faired: We are a young industry and we&#8217;re still making all this shit up, so it&#8217;s important to aggressively criticize the methods taken to make the game. Writing down emails of &#8216;and then this person did this and I hated it&#8217; accomplish nothing. Sitting in a room with 30 people and having a shouting match about what you hated accomplish nothing. You need to break it down to what worked and what didn&#8217;t. But also one more thing that many studios forget: you have to create action items for <em>everything</em> on the list; you need to ensure that every complaint, every kudo has task to fix it or continue it.</p>
<p>But it doesn&#8217;t stop there: you need a production or management staff that will use those action items as tasks for the next project. In 2005 for Full Auto, the art team filed me (as Art Lead) emails that were broken down into such categories and combined and filtered them into what ended up being a 55 page document with action items for everything. This was then sent to the managers of the studio, where it sat and wasn&#8217;t looked at. Which then created more emails of hate. The Art Team did everything right and all the work and effort that was put into it was put out with the heel of a boot.</p>
<p>BioWare, and more specifically the Mass Effect team&#8217;s preferred method, is to gather everyone in a room for half a day and with a Producer at the helm gather the feedback. (I should note here for others in the gaming industry that we have the best producers in the world here. Your preconceived ideas of what a producer is is completely shattered at BioWare). Usually doing this causes chaos and a Kill Cloud of negative energy gathers in the room. People start talking over each other, others become quiet and irritable, even worse is when some people&#8217;s comments are negated because someone has a louder voice. But kudos to our production team for finding a way to resolve this. Yesterday our Project Manager Corey Andruko split the giant whiteboard into 4 sections of development: tools, workflow, systems and communication (usually the whipping boy of these meetings) and like a conductor, a stinking and sometimes unworking marker his baton, brought in the the &#8216;What went rights&#8217; with the &#8216;What went wrong&#8217;. Everyone had a chance to speak and every item was boiled down to the issue at hand, sometimes being combined with other issues into a larger task. Even though we were trapped in that dark meeting room for the entire morning, we all left feeling that someone had listened to our thoughts.<br />
And here&#8217;s the thing&#8230;every item brought up were things that would make the next project better. There was nothing disastrous brought up and that really showed how well this project went. We were all sitting in that room wanting things to change, or stay the same, to make the next project better.</p>
<p>So now the poor production team has to collate not only our feedback but the feedback of every department and discipline on Mass Effect 2. And this is where we&#8217;ll see if our minimal effort and productions hard work goes further and is rolled out as tasks for the next project. Seeing as how this process and a post-mortem of Mass Effect 1 created Mass Effect 2, a game and process we&#8217;re all immensely pleased and proud of, I&#8217;m optimistic.</p>
<p>But for those of you entering the industry or working at a studio that doesn&#8217;t have any or a productive post-mortem process, here&#8217;s my advice. It is critical that we do this: we are a young industry with gangly arms trying to get the respect of the adults. If we don&#8217;t seriously criticize ourselves <em>and</em> work to fix those issues that arose; if we don&#8217;t research how other studios resolved those problems and envelop the successful studios processes we will not only not get that respect we&#8217;re asking for, we will never mature as an industry. So gather your people after a project, ask them what went right, ask them what went wrong and take those tasks to heart as to how your next project will work. Don&#8217;t make this a shouting match of hate because that will do nothing but piss people off.</p>
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		<title>Shut Up and Play This: Uncharted 2 and the Weeny Move</title>
		<link>http://feltham.ca/shut-up-and-play-this-uncharted-2-and-the-weeny-move/</link>
		<comments>http://feltham.ca/shut-up-and-play-this-uncharted-2-and-the-weeny-move/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 03:46:16 +0000</pubDate>
		<dc:creator>Dave Feltham</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Consoles]]></category>
		<category><![CDATA[Games Industry]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Shut  Up and Play This]]></category>

		<guid isPermaLink="false">http://feltham.ca/?p=564</guid>
		<description><![CDATA[Uncharted 2 is a perfect game and one of the top games Dave has played. But one simple moment left a blemish on an otherwise perfect game.]]></description>
			<content:encoded><![CDATA[<p>Uncharted 2 is near perfection beginning to end, with one tiny blemish: the ending boss fight. Unlike the satisfactory and gradual crescendo at the end of the first game, this ended up as humorous and annoying as an unbalanced Public School fight, with the little guy running around in circles. Still, the game is far beyond the quality level put out by many studios, especially considering three main factors:</p>
<ol>
<li>how dynamic the levels are (only an OH MY FUCKING GOD can describe this). The level of interactivity with living and breathing levels (moving train, falling building) is unprecedented and this game will be seen as the game that changed EVERYTHING when it came to environments.</li>
<li> There is absolutely nothing in the game that takes you out of the game experience. Texturing, Modeling, animation, lipsyncing: all is perfect and shows nothing that would tell you that this is a game.</li>
<li>The story and character development is perfect: you feel growth in the characters, you fear with Drake as he almost (doesn&#8217;t) make a jump. And the pacing of the action and story kept the adrenaline up, the heart racing, and you were waiting to see what would happen next.</li>
</ol>
<p>But one thing Naughty Dog: if your Boss Fight is going to be as annoying and difficult as what ended up in the game, then don&#8217;t fucking punish me for wanting to see what happens in the end and putting it on Very Easy just to get the pain over with. What punishment? That would be the Trophy I received for completing it on VERY EASY. I spent 11 of the 12 hours on Normal. And that, my friends, is what we call a Weeny Move.</p>
<p>If I gave a shit about PS3&#8217;s Xbox Achievements, I&#8217;d be more pissed off.</p>
<p><iframe src="http://gamercard.xbox.com/Mohss.card" scrolling="no" frameBorder="0" height="140" width="204">Mohss</iframe><br />
<a href="http://profiles.us.playstation.com/playstation/psn/visit/profiles/Mohss"><img src="http://fp.profiles.us.playstation.com/playstation/psn/pid/Mohss.png" width="230" height="155" border="0" /></a><br/></p>
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		<title>Nine things I&#8217;m Thankful for in 2009</title>
		<link>http://feltham.ca/nine-things-im-thankful-for-in-2009/</link>
		<comments>http://feltham.ca/nine-things-im-thankful-for-in-2009/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 16:52:01 +0000</pubDate>
		<dc:creator>Dave Feltham</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Boring Shit]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://feltham.ca/?p=528</guid>
		<description><![CDATA[While I lazily work on some articles for the site, and detox by sitting my lazy ass on the sofa, I thought I&#8217;d make a list (because everyone loves lists) of some things that this Game Developer, Gamer, part part-time writer, husband and father of...]]></description>
			<content:encoded><![CDATA[<p>While I lazily work on some articles for the site, and detox by sitting my lazy ass on the sofa, I thought I&#8217;d make a list (because everyone loves lists) of some things that this Game Developer, Gamer, part part-time writer, husband and father of 2 was thankful for in the last year.</p>
<ol>
<li><a href="http://www.chud.com" target="_blank"><strong>Chud.com</strong></a><strong>: </strong>Before games my first love is movies and when you work in the games industry and you&#8217;re a father of 2, sometimes it&#8217;s hard to be a movie buff: you&#8217;re either at work, or you&#8217;re at home with the kids. I&#8217;ve been reading Chud since the late 90s and I feel like my movie nerdisms are kept intact by the folks there. And the site really has elevated itself with the somewhat recent addition of Devin Faraci and their games column written by Trevor and Alex. Thanks guys for making me feel in the loop, even if I don&#8217;t get out to the theatre anymore.</li>
<li><strong><a href="http://www.transcendcoffee.com" target="_blank">Transcend Coffee</a>:</strong> I had an admiration for coffee for years before coming out here, but it was this little shop in an industrial district in South Edmonton that elevated that admiration into love. I&#8217;ve come to appreciate the many layers that coffee has, and learn to hate it when I&#8217;ve not cleaned my french press enough that it tastes ashy. The guys there all rock (Josh and Poul especially) and make me feel at home whenever I come in.</li>
<li><strong>My music collection. </strong>I don&#8217;t think I&#8217;ve ever been so appreciative of having a very broad taste in music as I have this year: with many hours sat in front of my work computer trying to come up with fun designs, being able to switch from <a href="http://www.amazon.ca/gp/product/B0000630BT?ie=UTF8&amp;tag=shupanreth-20&amp;linkCode=as2&amp;camp=15121&amp;creative=390961&amp;creativeASIN=B0000630BT">Judas Priest</a><img style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.ca/e/ir?t=shupanreth-20&amp;l=as2&amp;o=15&amp;a=B0000630BT" border="0" alt="" width="1" height="1" /> to <a href="http://www.amazon.ca/gp/product/B000002UJQ?ie=UTF8&amp;tag=shupanreth-20&amp;linkCode=as2&amp;camp=15121&amp;creative=390961&amp;creativeASIN=B000002UJQ">Radiohead</a>, from <a href="http://www.amazon.ca/gp/product/B000G09OEM?ie=UTF8&amp;tag=shupanreth-20&amp;linkCode=as2&amp;camp=15121&amp;creative=390961&amp;creativeASIN=B000G09OEM">Muse</a> to <a href="http://www.amazon.ca/gp/product/B000002JOH?ie=UTF8&amp;tag=shupanreth-20&amp;linkCode=as2&amp;camp=15121&amp;creative=390961&amp;creativeASIN=B000002JOH">Pantera</a><img style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.ca/e/ir?t=shupanreth-20&amp;l=as2&amp;o=15&amp;a=B000002JOH" border="0" alt="" width="1" height="1" />, from <a href="http://www.amazon.ca/gp/product/B000002LK1?ie=UTF8&amp;tag=shupanreth-20&amp;linkCode=as2&amp;camp=15121&amp;creative=390961&amp;creativeASIN=B000002LK1">Depeche Mode</a><img style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.ca/e/ir?t=shupanreth-20&amp;l=as2&amp;o=15&amp;a=B000002LK1" border="0" alt="" width="1" height="1" /> to <a href="http://www.amazon.ca/gp/product/B00000DCJR?ie=UTF8&amp;tag=shupanreth-20&amp;linkCode=as2&amp;camp=15121&amp;creative=390961&amp;creativeASIN=B00000DCJR">Skinny Puppy</a><img style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.ca/e/ir?t=shupanreth-20&amp;l=as2&amp;o=15&amp;a=B00000DCJR" border="0" alt="" width="1" height="1" /> has got me through the day.</li>
<li><strong>Batman: Arkham Asylum</strong> Because finally a superhero game was serious and fulfilling. And it showcased some of my favorite Level Design techniques (that I neglected to write about): Spoke and Axel (free roaming central node with spokes of linear level design), multi-pathing, and elements of choice within a linear design. This game was tight, and while I don&#8217;t agree with every (boss) design choice (boss) they made (boss), we should all strive for the marker of excellence they made.</li>
<li><strong>Blade, <a href="http://www.amazon.ca/gp/product/B002MJV7I6?ie=UTF8&amp;tag=shupanreth-20&amp;linkCode=as2&amp;camp=15121&amp;creative=390961&amp;creativeASIN=B002MJV7I6">Near Dark</a><img style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.ca/e/ir?t=shupanreth-20&amp;l=as2&amp;o=15&amp;a=B002MJV7I6" border="0" alt="" width="1" height="1" /> and Nosferatu:</strong> As reminders of what great Vampire films used to be.</li>
<li><strong>BioWare: </strong>I say this all the time because it&#8217;s true: I am a fan of BioWare before I am an employee. I feel on many levels that Dragon Age was made for me because it was made for fans of Baldur&#8217;s Gate, and I live and breathe those games. It is why I am here: to make games that everyone talks about&#8230;I think we&#8217;ve done that with Mass Effect 2.  But beyond as a gamer, as a developer BioWare was something to admire because of all the love and care they put into their games, and now, as one on the inside I can say: Holy CRAP to these guys care about their games. And now I am one of their fold. BioWare also puts up with a lot of shit from me and lets me flex my muscles at what I&#8217;m good at. Thanks Ray and Greg: you guys really have set something special here.</li>
<li><strong>Dragon Age:</strong> Teeheeeheeheeheeheeheehee. I LOVE THIS GAME!</li>
<li><strong><a href="http://www.amazon.ca/gp/product/B000FP2OPY?ie=UTF8&amp;tag=shupanreth-20&amp;linkCode=as2&amp;camp=15121&amp;creative=390961&amp;creativeASIN=B000FP2OPY">Supernatural</a><img style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.ca/e/ir?t=shupanreth-20&amp;l=as2&amp;o=15&amp;a=B000FP2OPY" border="0" alt="" width="1" height="1" /></strong>: TV is fun again! Most of my favourite shows (Deadwood, Twin Peaks, Carnivale, The Wire) are fantastic shows that have no equal&#8230;but man are they dark and depressing. I remember sitting down and watching the entire series of Buffy with the wife and even through the crappy episodes having a really good time. And then Angel came along and pooped all over that. We&#8217;d heard from a few people about how great Supernatural was, and we finally bit the bullet when the first season was on sale. And wow. We&#8217;re 1/3 into Season 2 now and&#8230;well take everything you loved about the great episodes of Buffy, add some of the great things about the great horror movies over the last 40 years and you have Supernatural. And Sam and Dean..man I don&#8217;t think I&#8217;ve seen chemistry between two characters like this in a while.</li>
<li><strong>My family:</strong> puts up with a lot of shit from me: coming to this cold hell called &#8216;Northern Alberta&#8217;, putting up with long hours, grumpiness, a vegetable on the sofa at the end of the day&#8230; I wouldn&#8217;t be doing what I&#8217;m doing at a great company like BioWare. And my kids constantly remind me of what&#8217;s important: colour of your dress, the importance of Barbie Stickers, the placement of food on your plate for dinner.</li>
</ol>
<p>So there you have it. A little insight into what I&#8217;m thankful for this year. Mass Effect 2 would have definitely made the list had we shipped in 2009 but alas like you I have to wait until Jan 26th.</p>
<p>Merry Christmas and Happy New Year to all of you out there. Keep an eye on some new posts in 2010 (the year we make contact).</p>
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		<title>Shut Up and Play This: Xbox Live Update continues long standing Canadian Tradition</title>
		<link>http://feltham.ca/shut-up-and-play-this-xbox-live-update-continues-long-standing-canadian-tradition/</link>
		<comments>http://feltham.ca/shut-up-and-play-this-xbox-live-update-continues-long-standing-canadian-tradition/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 05:57:28 +0000</pubDate>
		<dc:creator>Dave Feltham</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Canada]]></category>
		<category><![CDATA[Consoles]]></category>
		<category><![CDATA[Shut  Up and Play This]]></category>
		<category><![CDATA[Xbox360]]></category>

		<guid isPermaLink="false">http://feltham.ca/?p=484</guid>
		<description><![CDATA[I was lucky enough to receive a preview invitation to see the Xbox Live Update today. But instead of doing one of the million of play by plays that you see on the web, I thought I&#8217;d do a quick bullet list list of the...]]></description>
			<content:encoded><![CDATA[<p>I was lucky enough to receive a preview invitation to see the Xbox Live Update today. But instead of doing one of the million of play by plays that you see on the web, I thought I&#8217;d do a quick bullet list list of the new features available to Canadians:</p>
<ul>
<li><strong><span style="text-decoration: line-through;">News</span></strong></li>
<li><strong><span style="text-decoration: line-through;">la</span><span style="text-decoration: line-through;">st.fm</span></strong></li>
<li><strong><span style="text-decoration: line-through;">Instant On Zune marketplace</span> <span style="text-decoration: line-through;">Zune Marketplace</span> Video Marketplace Beta </strong><br />
In place of America&#8217;s interactive, instant-viewing library of 1080ps movies features, Canadians will relish in their sole feature of  a reskinning and a library that continues the tradition of such new releases as &#8216;Bill and Ted&#8217;s Bogus Journey&#8217; and &#8216;Analyze This&#8217;. Finally! We can see what the hype is about!<br />
In addition to this is the new category of TV, allowing you to &#8216;download&#8217; your favorite new hits like Beavis and Butthead.</li>
<li><strong>Twitter</strong>:<br />
I was expecting an automated way of tweeting what I&#8217;m playing, but instead what I got was a slower, more awkward version than what&#8217;s on my phone (I use twidget for Android).</li>
<li><strong>Facebook</strong>:<br />
Xbox&#8217;s version allows you to continue the tradition of finding smut photos of people you know but this time, on a larger TV while your wife watches.</li>
<li><strong>List of Shit Americans get that you won&#8217;t be getting<br />
</strong>This feature is loud and proud under the Preview menu.</li>
</ul>
<p><strong>Shut Up and Play This? </strong>You really don&#8217;t have a choice: the update will be mandatory soon. And while the list of new features on the American&#8217;s featurelist looks exciting, Canadians once again won&#8217;t be getting any of them, making this update near pointless. While the featuring of the lastest social networking sites is trendy and cool, its a feature that detracts the Xbox from what it&#8217;s intended to be: an entertainment device. You don&#8217;t sit down with your friends to twitter. You don&#8217;t show photos of your best friend dressed in drag in highschool to your new girlfriend. Xbox is used primarily as a movie watching and game device, and these features actually detract from that.</p>
<p><strong>&#8230;and now a rant&#8230;.<br />
</strong>I&#8217;m proud to be a Canadian. While not from birth, I naturalized here and for many reasons that are outside of the scope of this gaming site, I couldn&#8217;t ask for a more diverse and greater country to live in. But we are constantly, as Canadians, on the short-end of the stick when it comes to technology and media. I&#8217;ve been doing research as to why and been saving that up for a larger, more journalistic article as to why this keeps happening. There are many things that stem this issue, from government intervention to corporate greed, but let me put up a challenge to any Canadian owned company. Instead of complaining that there isn&#8217;t enough support for Canadian content or Canadian businesses and asking the government for handouts, or simply being forced to shut your doors or be bought out by American Interests, why not find out where the opportunities are and start it yourself? Bind together with other businesses of like? There is a HUGE opportunity for not only featuring old and current Canadian content on Xbox Live Video Marketplace here but also for creating new content for a perfect demographic that is trapped to do nothing but WATCH your content. And Xbox Canada, isn&#8217;t it your duty to help Microsoft mold their features and services to the needs of a Canadian clientelle? Shouldn&#8217;t you already know and be figuring out ways to get help to set this in motion?<br />
I&#8217;m tired of being treated like the 3rd world of technology up here and seeing, for no other reason than greed and the over protectiveness of our government, the lack of choice given to Canadians. Choice breeds ingenuity, initiative and a more competitive marketplace and it&#8217;s about goddamned time we were given some. And it&#8217;s about goddamned time someone in Xbox Canada, in one of the controlling corporations, or in many of the small-time production companies realized the potential to promote, provide and showcase some of the Canadian talent we have up here.</p>
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		<title>Console Wars:Time for Xbox to lay the smackdown</title>
		<link>http://feltham.ca/console-warstime-for-xbox-to-lay-the-smackdown/</link>
		<comments>http://feltham.ca/console-warstime-for-xbox-to-lay-the-smackdown/#comments</comments>
		<pubDate>Sat, 26 Sep 2009 05:41:23 +0000</pubDate>
		<dc:creator>Dave Feltham</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox360]]></category>

		<guid isPermaLink="false">http://feltham.ca/?p=442</guid>
		<description><![CDATA[It&#8217;s difficult to say, but Microsoft does need to get out and market in the United States some of the great things that Xbox already does and they need to increase the availability of features such as Netflix and Video Marketplace in other countries (like...]]></description>
			<content:encoded><![CDATA[<p><a href="http://feltham.ca/wp-content/uploads/xboxscared.jpg"><img class="alignleft size-medium wp-image-452" title="xboxscared" src="http://feltham.ca/wp-content/uploads/xboxscared-185x300.jpg" alt="xboxscared" width="185" height="300" /></a>It&#8217;s difficult to say, but Microsoft does need to get out and market in the United States some of the great things that Xbox already does and they need to increase the availability of features such as Netflix and Video Marketplace in other countries (like Canada for fucks sake).</p>
<p>There&#8217;s a lot of great features on the 360 that they could be advertising, such as downloadable games and video marketplace.</p>
<ol>
<li><strong><em>Market </em></strong>in the United States the things that Xbox already does, out of the box (such as Netflix, Video renting, Games on Demand, photo viewing, mp3 playing and watching your videos on your tv). Microsoft changed the face of gaming by doing a complete overhaul on the dashboard last fall, yet there&#8217;s not a single plebe who knows that this was done, or what it means to their dollar.</li>
<li><em><strong>Increase the availability </strong></em>of features such as Netflix and Video Marketplace in other countries. I&#8217;d go so far as to say they need to consolidate features through all countries so they are the same everywhere. Canada and many other countries are continually shafted in this regard getting secondary and sometimes significantly reduced feature sets than what is found in the United States. And countries like Canada should get off their ass and deal with these  copyright, distribution and in sometimes laws that are hampering with these availabilities.</li>
<li><em><strong>Simplify </strong></em>the video watching process: I still have a swarm of personal avis and movs I can&#8217;t watch on my 360 because the container format isn&#8217;t compatible.</li>
<li><em><strong>Significant bundles: </strong></em>Chances are people won&#8217;t decide on the 360 because you&#8217;ve bundled two shitty games nobody wants with it. What they do want are more controllers, a wireless adapter, an HDMI cable, gamer points. Perhaps Microsoft could kill two birds with one stone and make Zune bundles giving people an mp3 player with their console. What if there were a Rockband bundle?</li>
<li><em><strong>Casual Gamer Developer Exclusives</strong></em>:<em><strong> </strong></em>Forget Natal, what if they took some significant <em>mainstream</em> games from renown casual developers and gave had exclusives from them for the 360? Imagine if you had a bundle for these exclusives? &#8216;From the maker of The Sims&#8217; or &#8216;World of Warcraft&#8217; or &#8216;Roof Rats&#8221; or &#8216;Peggle&#8217; can have a lot of clout with the mainstream crowd, especially if marketed to them. Just <a href="http://gamer.blorge.com/2008/04/16/the-sims-hits-100-million-sales-biggest-pc-game-series-ever/" target="_blank">look </a>at the <a href="http://www.wow.com/2009/07/30/npd-world-of-warcraft-has-sold-8-6-million-boxes-at-retail/" target="_blank">sales </a>and <a href="http://www.geek.com/articles/games/peggle-sale-sees-it-jump-to-1-in-app-store-20090616/" target="_blank">numbers </a>of these games!</li>
<li><em><strong>In-Store visibility</strong></em>:<em><strong> </strong></em>I was just in my local Future Shop and perused the games section. Each section is white, with the name of the console emblazoned over white over the shelves. There was nothing pointing me towards one type of console or the other, nor any immediately easy way to identify the consoles. The End of Row and Kiosk displays were no more than more shelves of more games, or piles of existing consoles. If Microsoft were to, let&#8217;s say, make a <a href="http://www.flickr.com/photos/benhourigan/68899087/" target="_blank">giant Xbox 360 </a>that you could sit in and play a game, think about what the consumer would see: a giant 360 the minute they walk in the store. Even if they had designs on a Playstation3 the first thing they would do is gravitate towards it.</li>
</ol>
<p>There is one thing Microsoft should <em>not</em> do to compete with the increasing popularity of the Playstation 3 and that is introduce another console. Bringing another console into the market would only confuse the already confused Joe Consumer crowd; it would tick off a great number of people who already bought an Xbox360, and it would probably tick off a number of developers who would have no desire to support more than the 2 existing Nexgen systems. No, there&#8217;s enough on the 360 as it currently is that it could stand up next to the Playstation now that their differences have been reduced. But it&#8217;s going to be a long hard fight, with no doubt some casualties on the way, while they try and regain the ground they have lost.</p>
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		<title>Console Wars: PS3 Grows over Summer, picks fight with Xbox</title>
		<link>http://feltham.ca/console-wars-part-1/</link>
		<comments>http://feltham.ca/console-wars-part-1/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 15:46:39 +0000</pubDate>
		<dc:creator>Dave Feltham</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Consoles]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Stupid Walmart Employees]]></category>
		<category><![CDATA[Xbox360]]></category>

		<guid isPermaLink="false">http://feltham.ca/?p=433</guid>
		<description><![CDATA[Should Xbox be scared now that the Playstation is the same price?]]></description>
			<content:encoded><![CDATA[<p><a href="http://feltham.ca/wp-content/uploads/xboxscared.jpg"><img class="alignleft size-medium wp-image-452" style="border: 5px solid white;" title="xboxscared" src="http://feltham.ca/wp-content/uploads/xboxscared-287x405-custom.jpg" alt="xboxscared" width="287" height="405" /></a>It&#8217;s a hot day in Northern Canada. The wind cools the skin, but the sun is hot, baking cars. The parking lot lies like a dog in front of the Walmart, a building I have no wish to enter.  I cringe as I pass the first set of doors because the &#8216;Greeters&#8217; creep me out. This Greeter is an old East-Indian man with whistling strands of hair combed over his gleaming head. He ignores me while he does circles in a wheelchair car. I pass by unnoticed.</p>
<p>I&#8217;m here at this loathsome store to pick up party gifts for my daughter&#8217;s 3rd birthday. But the real story begins when I arrive, to browse, in the games section. That locale inhabited by  pimply, uneducated employees watching from afar the locked glass that stands between you and your purchases.<br />
I&#8217;m looking at the DS games, to see if there&#8217;s anything for my kids, when I overhear, as I always do in these stores, an employee giving misinformation &#8212; or more appropriately information that he&#8217;s been told to say. The conversation was between a father, in his 40s, and an employee, in his 20s and it went something like this:</p>
<p style="padding-left: 60px; text-align: center;"><em><strong>Father: </strong>Do you have that new PS3?<br />
<strong>Walmart:</strong> No. That comes in next week.</em><em><br />
<strong>Father </strong>(moving to the locked glass): What&#8217;s this then?<br />
</em><strong><em></em></strong><em><strong>Walmart</strong>: That&#8217;s the one that came in last week.</em><em><br />
<strong>Father</strong>: Oh&#8230;is this not that new one? The one in the news?<br />
<strong>Walmart</strong>: No this is different. This doesn&#8217;t have all the features.</em><em><br />
<strong>Father</strong>: Does it have a remote?<br />
<strong>Walmart</strong>: Yes. No.<br />
<strong>Father</strong>: It doesn&#8217;t? It does? Is it wireless? Or have that string?<br />
<strong>Walmart</strong>: Er&#8230;.no it&#8217;s not wireless</em><em><br />
<strong>Father</strong>: Does it play that, what do you call it, Blu Ray?<br />
<strong>Walmart</strong>: (Silence)</em></p>
<p>Frustrated I speak up, as I always regrettably do in these situations and informed the Father and corrected the employee. And then it began: the father asked me what he should get. We talked a bit: I told him I had a 360, that it had many games on it and you could download more. He told me that he didn&#8217;t get a lot of time to play games because of his wife and kids, but <a href="http://www.amazon.ca/gp/product/B002I0J4VQ?ie=UTF8&amp;tag=shupanreth-20&amp;linkCode=as2&amp;camp=15121&amp;creative=390961&amp;creativeASIN=B002I0J4VQ">PlayStation 3</a><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.ca/e/ir?t=shupanreth-20&amp;l=as2&amp;o=15&amp;a=B002I0J4VQ" border="0" alt="" width="1" height="1" /> had The Blu Ray right? He wasn&#8217;t going to buy any BRDVDs. He was going to rent them.  So I told him he could &#8216;rent&#8217; HD movies on the 360. And he informed me that he didn&#8217;t realize that and his face contorted with indecision.</p>
<p>For <em>Father of Four </em>the inital attraction of the Playstation came down to the name: Playstation has <a href="http://psx.ign.com/articles/060/060188p1.html" target="_blank">been around for over a decade</a> and people know it and the Sony brand.  The <em>deciding </em>factor came down to a count of features, and even if <em>Father of Four</em> doesn&#8217;t understand what BluRay is, or what the future of the technology is, it is the latest buzzphrase because there&#8217;s a whole section devoted to it at the local Walmart. And if the PS3 has this <a href="http://www.engadget.com/2006/05/09/hands-on-with-the-xbox-360-hd-dvd-drive/" target="_blank">Brand New Thing</a> then <em>Father of Four</em> must have the console with the Brand New Thing.</p>
<p>It was an interesting conversation and not the first one I&#8217;ve had about this topic since the price drop announcements: my neighbour,<em> Guy Who Likes Sports Games</em>, decided on the PS3 for the very same reason that <em>Father of Four </em>did.  It used to be that everyone, including hardcore gamers such as myself, wouldn&#8217;t dish out the steep pricetag of a Playstation 3: there were more games on the Xbox 360  and you can get an Xbox 360 that plays games for $199. Who&#8217;s going to pay $599 for a PS3?  Sony and subsequently Microsoft&#8217;s announcement of a price drop put these two consoles on even ground: price is similar, the library is eerily similar, and the features at root the same, but on the surface only are they unbalanced by BluRay.</p>
<p>In the past <a href="http://www.joystiq.com/2009/01/28/npd-console-exclusives-perform-with-mixed-results-in-2008/" target="_blank">Exclusives </a>were the way Sony and Microsoft waged the war and right now the war is being waged the same way. But I don&#8217;t think this has the power it once did, at least not for <em>Father of Four </em>or <em>Guy Who Likes Sports Games.</em> <a href="http://www.amazon.ca/gp/product/B000ZK9QCS?ie=UTF8&amp;tag=shupanreth-20&amp;linkCode=as2&amp;camp=15121&amp;creative=390961&amp;creativeASIN=B000ZK9QCS">God of War III</a><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.ca/e/ir?t=shupanreth-20&amp;l=as2&amp;o=15&amp;a=B000ZK9QCS" border="0" alt="" width="1" height="1" />, Heavy Rain and <a href="http://www.amazon.ca/gp/product/B001JKTC9A?ie=UTF8&amp;tag=shupanreth-20&amp;linkCode=as2&amp;camp=15121&amp;creative=390961&amp;creativeASIN=B001JKTC9A">Uncharted 2</a><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.ca/e/ir?t=shupanreth-20&amp;l=as2&amp;o=15&amp;a=B001JKTC9A" border="0" alt="" width="1" height="1" />, while potentially stellar games with a lot of media surrounding it, will only interest people like me: people who are even aware that these games exist. I guarantee that <em>Joe Consumer</em> will buy a 360 expecting God Of War to be available, only to find it&#8217;s not. No if Sony and Microsoft think that Exclusives will help get the install base, then they should be looking at the Maddens, the Sims and the NHL games: the games that Joe Consumer plays, and plays for an entire year until the next one is out.</p>
<p>What about these so-called Casual Gamer Features like <a href="http://www.youtube.com/watch?v=YDzXqK4fh-A" target="_blank">Natal </a>and Playstation 3&#8217;s Motion Controller. Will they be the exclusives that these companies are looking for? While each are neat, and Natal moderately compelling in what new it brings to the industry,  I don&#8217;t think they are the selling features that will change minds. After all, the people they&#8217;ll be marketing to are casual gamers, and these casual gamers already have a Wii &#8216;And doesn&#8217;t that do the same thing? Why would I want two?&#8217;</p>
<p>So if not Exclusives, then what? Well I think Sony nailed it when they released the PS3: BluRay. But to adopt BluRay wouldn&#8217;t make sense for Microsoft: that move would just match them in features to the PS3 and wouldn&#8217;t make the 360 stand out.  And no company in their right mind would limit some of the best selling games in the industry to only one console.</p>
<p>So what is it that Microsoft should do to compete with the growing behemoth of Sony? In the next part I&#8217;ll list out some ideas that Microsoft can do to compete.</p>
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		<title>Shut Up and Play This: Wet Demo</title>
		<link>http://feltham.ca/shut-up-and-play-this-wet-demo/</link>
		<comments>http://feltham.ca/shut-up-and-play-this-wet-demo/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 04:38:03 +0000</pubDate>
		<dc:creator>Dave Feltham</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Shut  Up and Play This]]></category>

		<guid isPermaLink="false">http://feltham.ca/?p=422</guid>
		<description><![CDATA[I&#8217;m waiting for my copy of Batman Arkham Asylum to be delivered. While that happens, here&#8217;s my take on the Wet Demo.

 Start. Oh yeah. Forgot Bethesda made this.
 Oh my god. The music is killer. That with the art gives it a crazy 70s...]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m waiting for my copy of Batman Arkham Asylum to be delivered. While that happens, here&#8217;s my take on the Wet Demo.</p>
<ul>
<li> Start. Oh yeah. Forgot Bethesda made this.</li>
<li> Oh my god. The music is killer. That with the art gives it a crazy 70s vibe.</li>
<li>Controls screen. Does anyone read these anymore? Or do they just mash buttons?</li>
<li> We definitiont: A euphonism yadda yadda screen went away.</li>
<li>Rendering is very reminiscent of Mercs 2&#8230;which has me fearful of the quality.</li>
<li>Simmons voice does NOT fit the face.</li>
<li>70s grain is kinda annoying on this cutscene. Wonder how thatll play in the game.</li>
<li> More awesome music.</li>
<li> Tutorial time!</li>
<li> Well that was short: first one is pretty damned short.</li>
<li>ICK. they cut to the next tutorial and teleport you to another place. Kinda jumpy considering how short the tutorial was.</li>
<li>And there we go: final battle to use my newly learned abilities.</li>
<li>Bullet Time galore: pretty standard fare so far: shoot your gun, run on walls, slow down time.</li>
<li>More tutorials</li>
<li>Ah.. collectables</li>
<li>Health potion.</li>
<li>UGH. Quick Time event to open a door. Pretty sure that I&#8217;ve never a) had to use effort to open a door and b) had to use a sword.</li>
<li>Sword Tutorial</li>
<li>Oh now this just got interesting. Very Kill Bill.</li>
<li>Okay&#8230;.if they string together all of these ideas within small areas and get rid of the linear levels, this could be very interesting. I&#8217;m not looking for open concept, just some multipathing.</li>
<li>Some cool acrobatic pole swings and sliding is a lot of fun. Sword and gun is fun. and I can use my gun whenever I want. Awesome.</li>
<li>Hrm&#8230;got lost already.  and found an invisible wall. disapointing.</li>
<li>There we go. Heading into an arena fight. Not really sure what they&#8217;re telling me I have to do.</li>
<li>5 minutes later</li>
<li>Ah&#8230;this isn&#8217;t about me killing guys. This is about me closing the spawn doors. /facepalm.</li>
<li>Done. Phew. That will be fun&#8230;.next time when I know what I&#8217;m doing.</li>
<li>Okay..just went into some weird sort of berserker mode: everything is red, black and white&#8230;.game has sped up. Pretty fun. Slick visuals.</li>
<li>Really great presentation there. That song sucked tho. Generic 90s punk.</li>
<li>Now I&#8217;m on a car. For some reason. Firing my gun.</li>
<li>Doing quick time events to stay on car.</li>
<li>Firing at enemies and&#8230;didn&#8217;t hit A to not die, and died, and that completely BLEW.</li>
<li>Okay&#8230;if you don&#8217;t die, this is kinda fun: you&#8217;re leaping from car to car and sending other cars to their explosive fiery death.</li>
<li>and if you fire while doing that A to not jump death, you get automatic kills on the enemies in the car. Neat!</li>
<li>Oh&#8230;and then it ended suddenly.</li>
</ul>
<p><strong>Parting Thoughts:</strong> the presentation is fucking sweet and the music killer. The sword and gun gameplay is (always) fun and the combination of acrobatics and firepower is stellar. I&#8217;ll definitely be watching the reviews for thoughts on the game as a whole.</p>
<p><strong>Worries</strong>: As always a demo has to do 3 things: sell you on the idea, teach you how to play, and give you an idea on the gameplay as a whole. So what&#8217;s difficult to judge is how the gunplay, swordplay and acrobatics will play together in a proper level: will we see linear levels like in the demo? Or will we see some multipathing to spice things up? Will they keep the momentum up as you traverse the world, or will it be levels designed around one of your abilities: I&#8217;m really hoping for the former.</p>
<p><strong>Shut Up and Play This?:</strong> Definitely.</p>
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