Selfography
Dave Feltham has toiled 11 years in the video game industry and 14 in the entertainment industry as a whole. His gaming credits include Mass Effect 2, Mass Effect 2: Lair of the Shadowbroker (DLC) Full Auto, Full Auto 2: Battlines, Cel Damage, Cel Damage: Overdrive. His broadcast design includes opening graphics for shows on CBC, ABC, CBS, Headline Sports and PBS’ The NewsHour. He currently works as a Senior Designer at BioWare on Mass Effect 3.
Contact Dave at dave (at) feltham.ca
Game Development Archive
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10 things I learned as a Parent that I can Apply as a Game Developer
Posted on January 22, 2011 | 1 CommentPublicize Do not Disturb Times The bathroom isn’t always for business, it is also for quiet time. Be firm but friendly to get your point across. A raised eyebrow for... -
Setting a Standard: Red Dead Redemption Part I: Sense of Place
Posted on September 25, 2010 | No CommentsIn the first part of a series looking at the qualities of Red Dead Redemption, Dave Feltham investigates why the player feels a part of this world moreso than the most crafted RPGs. -
What does a Game Designer Do?
Posted on June 27, 2010 | No CommentsJameson Durall, Senior Designer at Volition Games, explains what a Game Designer does. -
Will There Ever be a True Horror Game?
Posted on May 10, 2010 | No CommentsNow I’m the first to admit: I’m a horror snob. I don’t like slasher films, and I don’t like the overthetop Blood for no reason Fangoria films either. I like... -
Shut up and Play This: Dante’s Inferno
Posted on February 24, 2010 | No CommentsI love Hell. I love the imagery over the last 2 thousand years, I especially love the imagery from artists like Barlowe who’s Inferno art book managed to provide a...




