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	<title>Shut Up and Read This &#187; BioWare</title>
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	<link>http://feltham.ca</link>
	<description>Writing, Photography and Video Games.</description>
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		<title>Why a Car Chase in Lair of the Shadow Broker?</title>
		<link>http://feltham.ca/why-a-car-chase-in-lair-of-the-shadow-broker/</link>
		<comments>http://feltham.ca/why-a-car-chase-in-lair-of-the-shadow-broker/#comments</comments>
		<pubDate>Mon, 20 Sep 2010 15:28:40 +0000</pubDate>
		<dc:creator>Dave Feltham</dc:creator>
				<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[Designer]]></category>
		<category><![CDATA[Games Industry]]></category>

		<guid isPermaLink="false">http://feltham.ca/?p=801</guid>
		<description><![CDATA[Why did we put in a car chase in Lair of the Shadow Broker? Well besides Patrick Weekes and I thinking that it would be necessary for pacing, that it...]]></description>
			<content:encoded><![CDATA[<p>Why did we put in a car chase in <em>Lair of the Shadow Broker?</em> Well besides <a href="http://twitter.com/patsquinade" target="_blank">Patrick Weekes</a> and I thinking that it would be necessary for pacing, that it would really jump the intensity to actually chase down <em>[redacted for spoilers]</em>. But the main reason for fighting to keep this divergence from typical ME2 gameplay was that we knew from our experience, in our gut, what the player reaction would be. And <a href="http://youtube.wikia.com/wiki/Darksydephil" target="_blank">Darksydephil</a> is a prime example of it.</p>
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		</item>
		<item>
		<title>Nine things I&#8217;m Thankful for in 2009</title>
		<link>http://feltham.ca/nine-things-im-thankful-for-in-2009/</link>
		<comments>http://feltham.ca/nine-things-im-thankful-for-in-2009/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 16:52:01 +0000</pubDate>
		<dc:creator>Dave Feltham</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Boring Shit]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://feltham.ca/?p=528</guid>
		<description><![CDATA[While I lazily work on some articles for the site, and detox by sitting my lazy ass on the sofa, I thought I&#8217;d make a list (because everyone loves lists)...]]></description>
			<content:encoded><![CDATA[<p>While I lazily work on some articles for the site, and detox by sitting my lazy ass on the sofa, I thought I&#8217;d make a list (because everyone loves lists) of some things that this Game Developer, Gamer, part part-time writer, husband and father of 2 was thankful for in the last year.</p>
<ol>
<li><a href="http://www.chud.com" target="_blank"><strong>Chud.com</strong></a><strong>: </strong>Before games my first love is movies and when you work in the games industry and you&#8217;re a father of 2, sometimes it&#8217;s hard to be a movie buff: you&#8217;re either at work, or you&#8217;re at home with the kids. I&#8217;ve been reading Chud since the late 90s and I feel like my movie nerdisms are kept intact by the folks there. And the site really has elevated itself with the somewhat recent addition of Devin Faraci and their games column written by Trevor and Alex. Thanks guys for making me feel in the loop, even if I don&#8217;t get out to the theatre anymore.</li>
<li><strong><a href="http://www.transcendcoffee.com" target="_blank">Transcend Coffee</a>:</strong> I had an admiration for coffee for years before coming out here, but it was this little shop in an industrial district in South Edmonton that elevated that admiration into love. I&#8217;ve come to appreciate the many layers that coffee has, and learn to hate it when I&#8217;ve not cleaned my french press enough that it tastes ashy. The guys there all rock (Josh and Poul especially) and make me feel at home whenever I come in.</li>
<li><strong>My music collection. </strong>I don&#8217;t think I&#8217;ve ever been so appreciative of having a very broad taste in music as I have this year: with many hours sat in front of my work computer trying to come up with fun designs, being able to switch from <a href="http://www.amazon.ca/gp/product/B0000630BT?ie=UTF8&amp;tag=shupanreth-20&amp;linkCode=as2&amp;camp=15121&amp;creative=390961&amp;creativeASIN=B0000630BT">Judas Priest</a><img style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.ca/e/ir?t=shupanreth-20&amp;l=as2&amp;o=15&amp;a=B0000630BT" border="0" alt="" width="1" height="1" /> to <a href="http://www.amazon.ca/gp/product/B000002UJQ?ie=UTF8&amp;tag=shupanreth-20&amp;linkCode=as2&amp;camp=15121&amp;creative=390961&amp;creativeASIN=B000002UJQ">Radiohead</a>, from <a href="http://www.amazon.ca/gp/product/B000G09OEM?ie=UTF8&amp;tag=shupanreth-20&amp;linkCode=as2&amp;camp=15121&amp;creative=390961&amp;creativeASIN=B000G09OEM">Muse</a> to <a href="http://www.amazon.ca/gp/product/B000002JOH?ie=UTF8&amp;tag=shupanreth-20&amp;linkCode=as2&amp;camp=15121&amp;creative=390961&amp;creativeASIN=B000002JOH">Pantera</a><img style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.ca/e/ir?t=shupanreth-20&amp;l=as2&amp;o=15&amp;a=B000002JOH" border="0" alt="" width="1" height="1" />, from <a href="http://www.amazon.ca/gp/product/B000002LK1?ie=UTF8&amp;tag=shupanreth-20&amp;linkCode=as2&amp;camp=15121&amp;creative=390961&amp;creativeASIN=B000002LK1">Depeche Mode</a><img style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.ca/e/ir?t=shupanreth-20&amp;l=as2&amp;o=15&amp;a=B000002LK1" border="0" alt="" width="1" height="1" /> to <a href="http://www.amazon.ca/gp/product/B00000DCJR?ie=UTF8&amp;tag=shupanreth-20&amp;linkCode=as2&amp;camp=15121&amp;creative=390961&amp;creativeASIN=B00000DCJR">Skinny Puppy</a><img style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.ca/e/ir?t=shupanreth-20&amp;l=as2&amp;o=15&amp;a=B00000DCJR" border="0" alt="" width="1" height="1" /> has got me through the day.</li>
<li><strong>Batman: Arkham Asylum</strong> Because finally a superhero game was serious and fulfilling. And it showcased some of my favorite Level Design techniques (that I neglected to write about): Spoke and Axel (free roaming central node with spokes of linear level design), multi-pathing, and elements of choice within a linear design. This game was tight, and while I don&#8217;t agree with every (boss) design choice (boss) they made (boss), we should all strive for the marker of excellence they made.</li>
<li><strong>Blade, <a href="http://www.amazon.ca/gp/product/B002MJV7I6?ie=UTF8&amp;tag=shupanreth-20&amp;linkCode=as2&amp;camp=15121&amp;creative=390961&amp;creativeASIN=B002MJV7I6">Near Dark</a><img style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.ca/e/ir?t=shupanreth-20&amp;l=as2&amp;o=15&amp;a=B002MJV7I6" border="0" alt="" width="1" height="1" /> and Nosferatu:</strong> As reminders of what great Vampire films used to be.</li>
<li><strong>BioWare: </strong>I say this all the time because it&#8217;s true: I am a fan of BioWare before I am an employee. I feel on many levels that Dragon Age was made for me because it was made for fans of Baldur&#8217;s Gate, and I live and breathe those games. It is why I am here: to make games that everyone talks about&#8230;I think we&#8217;ve done that with Mass Effect 2.  But beyond as a gamer, as a developer BioWare was something to admire because of all the love and care they put into their games, and now, as one on the inside I can say: Holy CRAP to these guys care about their games. And now I am one of their fold. BioWare also puts up with a lot of shit from me and lets me flex my muscles at what I&#8217;m good at. Thanks Ray and Greg: you guys really have set something special here.</li>
<li><strong>Dragon Age:</strong> Teeheeeheeheeheeheeheehee. I LOVE THIS GAME!</li>
<li><strong><a href="http://www.amazon.ca/gp/product/B000FP2OPY?ie=UTF8&amp;tag=shupanreth-20&amp;linkCode=as2&amp;camp=15121&amp;creative=390961&amp;creativeASIN=B000FP2OPY">Supernatural</a><img style="border: none !important; margin: 0px !important;" src="http://www.assoc-amazon.ca/e/ir?t=shupanreth-20&amp;l=as2&amp;o=15&amp;a=B000FP2OPY" border="0" alt="" width="1" height="1" /></strong>: TV is fun again! Most of my favourite shows (Deadwood, Twin Peaks, Carnivale, The Wire) are fantastic shows that have no equal&#8230;but man are they dark and depressing. I remember sitting down and watching the entire series of Buffy with the wife and even through the crappy episodes having a really good time. And then Angel came along and pooped all over that. We&#8217;d heard from a few people about how great Supernatural was, and we finally bit the bullet when the first season was on sale. And wow. We&#8217;re 1/3 into Season 2 now and&#8230;well take everything you loved about the great episodes of Buffy, add some of the great things about the great horror movies over the last 40 years and you have Supernatural. And Sam and Dean..man I don&#8217;t think I&#8217;ve seen chemistry between two characters like this in a while.</li>
<li><strong>My family:</strong> puts up with a lot of shit from me: coming to this cold hell called &#8216;Northern Alberta&#8217;, putting up with long hours, grumpiness, a vegetable on the sofa at the end of the day&#8230; I wouldn&#8217;t be doing what I&#8217;m doing at a great company like BioWare. And my kids constantly remind me of what&#8217;s important: colour of your dress, the importance of Barbie Stickers, the placement of food on your plate for dinner.</li>
</ol>
<p>So there you have it. A little insight into what I&#8217;m thankful for this year. Mass Effect 2 would have definitely made the list had we shipped in 2009 but alas like you I have to wait until Jan 26th.</p>
<p>Merry Christmas and Happy New Year to all of you out there. Keep an eye on some new posts in 2010 (the year we make contact).</p>
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		<title>Happy Mass Halloween Effect</title>
		<link>http://feltham.ca/happy-mass-halloween-effect/</link>
		<comments>http://feltham.ca/happy-mass-halloween-effect/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 19:52:36 +0000</pubDate>
		<dc:creator>Dave Feltham</dc:creator>
				<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Mass Effect 2]]></category>

		<guid isPermaLink="false">http://feltham.ca/?p=491</guid>
		<description><![CDATA[From the bowels of BioWare on the freezing fucking 53rd parallel, I bring you&#8230;.Patrick Weekes as Subject Zero from Mass Effect 2. WARNING: Not Safe for&#8230;really anything. If you&#8217;d rather...]]></description>
			<content:encoded><![CDATA[<p>From the bowels of BioWare on the freezing fucking 53rd parallel, I bring you&#8230;.<a href="http://pats-quinade.livejournal.com/" target="_blank">Patrick Weekes</a> as <a href="http://www.youtube.com/watch?v=qsefCmNAQR4" target="_blank">Subject Zero</a> from <a href="http://www.masseffect.com" target="_blank">Mass Effect 2.</a><br />
WARNING: Not Safe for&#8230;really anything.</p>
<div id="attachment_492" class="wp-caption aligncenter" style="width: 410px"><a href="http://feltham.ca/wp-content/uploads/subjectpatrick.jpg"><img class="size-full wp-image-492" title="Subject Patrick" src="http://feltham.ca/wp-content/uploads/subjectpatrick.jpg" alt="This is just Not Right" width="400" height="600" /></a><p class="wp-caption-text">This is just Not Right</p></div>
<p>If you&#8217;d rather a less scary Halloween Wallpaper from Mass Effect 2, visit: <a href="http://masseffect.bioware.com/media/wallpapers" target="_blank">http://masseffect.bioware.com/media/wallpapers</a></p>
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		<title>Mass Effect 2: Video Dev Diary</title>
		<link>http://feltham.ca/mass-effect-2-video-dev-diary/</link>
		<comments>http://feltham.ca/mass-effect-2-video-dev-diary/#comments</comments>
		<pubDate>Fri, 10 Jul 2009 15:21:22 +0000</pubDate>
		<dc:creator>Dave Feltham</dc:creator>
				<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://feltham.ca/?p=318</guid>
		<description><![CDATA[We&#8217;ve released a video interviewing Casey, the director, Preston, the Lead Designer, Derek, the Art Director and Parrish, the Lead Cinematic Animator. They talk about details on what we&#8217;re doing...]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve released a video interviewing Casey, the director, Preston, the Lead Designer, Derek, the Art Director and Parrish, the Lead Cinematic Animator. They talk about details on what we&#8217;re doing with the game. Enjoy!</p>
<div style="width: 480px;"><object id="gtembed" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="392" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=52551" /><param name="name" value="gtembed" /><param name="align" value="middle" /><param name="allowfullscreen" value="true" /><embed id="gtembed" type="application/x-shockwave-flash" width="480" height="392" src="http://www.gametrailers.com/remote_wrap.php?mid=52551" align="middle" name="gtembed" quality="high" allowfullscreen="true" allowscriptaccess="sameDomain"></embed></object></div>
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		<title>BioWare Blog: The Long Road to BioWare: A Designer’s Origin Story (Part IV)</title>
		<link>http://feltham.ca/bioware-blog-the-long-road-to-bioware-a-designer%e2%80%99s-origin-story-part-iv/</link>
		<comments>http://feltham.ca/bioware-blog-the-long-road-to-bioware-a-designer%e2%80%99s-origin-story-part-iv/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 03:35:09 +0000</pubDate>
		<dc:creator>Dave Feltham</dc:creator>
				<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Designer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mass Effect 2]]></category>

		<guid isPermaLink="false">http://feltham.ca/?p=298</guid>
		<description><![CDATA[The final of my 4-part article on 'What I do' and 'How I got here' is up on Bioware's blog.]]></description>
			<content:encoded><![CDATA[<div>
<p>&#8212;edit&#8211;</p>
<p>Let&#8217;s try some links that actually work, shall we?</p>
<p>&#8212;edit&#8212;</p>
<p>The final of my 4-part article on &#8216;What I do&#8217; and &#8216;How I got here&#8217; is up on Bioware&#8217;s blog, though I do have more coming. I&#8217;ll mention now that the intent was to have it in 2 pieces, but I ran a little long at the mouth and shot the shit a little too long. For best absorption read 1&amp;2 together, then 3&amp;4, with a Scotch and Soda and cigar in hand.</p></div>
<p><a href="http://blog.bioware.com/2009/06/23/the-long-road-to-bioware-a-designers-origin-story-p4/" target="_blank">http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p4/</a></p>
<p>Previous posts:</p>
<p><a href="http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p3/" target="_blank">http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p3/</a></p>
<p><a href="http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p3/" target="_blank">http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p2/</a></p>
<p><a href="http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p3/" target="_blank">http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p1/</a></p>
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		<title>BioWare Blog: The Long Road to BioWare: A Designer’s Origin Story (Part III)</title>
		<link>http://feltham.ca/bioware-blog-the-long-road-to-bioware-a-designer%e2%80%99s-origin-story-part-iii/</link>
		<comments>http://feltham.ca/bioware-blog-the-long-road-to-bioware-a-designer%e2%80%99s-origin-story-part-iii/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 01:07:04 +0000</pubDate>
		<dc:creator>Dave Feltham</dc:creator>
				<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Designer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mass Effect 2]]></category>

		<guid isPermaLink="false">http://feltham.ca/?p=294</guid>
		<description><![CDATA[The posts on BioWare&#8217;s Blog  featuring articles written by yours truly continues. This is part three of the 4-part series and in this I discusses what a Level Designer does. ...]]></description>
			<content:encoded><![CDATA[<div>
<p>The posts on <a href="http://www.bioware.com/" target="_blank">BioWare&#8217;s</a> Blog  featuring articles written by yours truly continues. This is part three of the 4-part series and in this I discusses what a Level Designer does.  CLICK IT!</div>
<p><a href="http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p3/" target="_blank">http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p3/</a></p>
<p>Previous posts:</p>
<p><a href="http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p3/" target="_blank">http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p2/</a></p>
<p><a href="http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p3/" target="_blank">http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p1/</a></p>
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		<title>BioWare Blog: The Long Road to BioWare: A Designer&#8217;s Origin Story (Part II)</title>
		<link>http://feltham.ca/bioware-blog-the-long-road-to-bioware-a-designers-origin-story-part-ii/</link>
		<comments>http://feltham.ca/bioware-blog-the-long-road-to-bioware-a-designers-origin-story-part-ii/#comments</comments>
		<pubDate>Sat, 20 Jun 2009 22:16:15 +0000</pubDate>
		<dc:creator>Dave Feltham</dc:creator>
				<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Broadcast Design]]></category>
		<category><![CDATA[Designer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Mass Effect 2]]></category>

		<guid isPermaLink="false">http://feltham.ca/?p=290</guid>
		<description><![CDATA[As I mentioned last time BioWare is featuring a couple of articles I wrote. This is part two of the 4-part series and in this I discusses how I got...]]></description>
			<content:encoded><![CDATA[<p>As I mentioned <a href="http://feltham.ca/bioware-blog-the-long-road-to-bioware-a-designers-origin-story-part-i/" target="_blank">last </a>time <a href="http://www.bioware.com" target="_blank">BioWare </a>is featuring a couple of articles I wrote. This is part two of the 4-part series and in this I discusses how I got into the industry and eventually to BioWare.  You know what to do with the link!</p>
<p><a href="http://blog.bioware.com/2009/06/19/the-long-road-to-bioware-a-designers-origin-story-p2/" target="_blank">http://blog.bioware.com/2009/06/19/the-long-road-to-bioware-a-designers-origin-story-p2/</a></p>
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		<item>
		<title>BioWare Blog: The Long Road to BioWare: A Designer&#8217;s Origin Story (Part I)</title>
		<link>http://feltham.ca/bioware-blog-the-long-road-to-bioware-a-designers-origin-story-part-i/</link>
		<comments>http://feltham.ca/bioware-blog-the-long-road-to-bioware-a-designers-origin-story-part-i/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 17:38:18 +0000</pubDate>
		<dc:creator>Dave Feltham</dc:creator>
				<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[3D Studio Max]]></category>
		<category><![CDATA[Animator]]></category>
		<category><![CDATA[Broadcast Design]]></category>
		<category><![CDATA[Cel Damage]]></category>
		<category><![CDATA[Designer]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[Seneca College]]></category>
		<category><![CDATA[TV]]></category>

		<guid isPermaLink="false">http://feltham.ca/?p=258</guid>
		<description><![CDATA[BioWare is featuring a couple of articles I wrote, this one (Part I) discusses how I got into the industry.  Click the link below and take a gander! The purpose...]]></description>
			<content:encoded><![CDATA[<p>BioWare is featuring a couple of articles I wrote, this one (Part I) discusses how I got into the industry.  Click the link below and take a gander!<br />
The purpose of the BioWare Blog is to speak to our community, about the things they are interested in, resolving curiousity about the people behind the curtain. In an effort to pull back that curtain, this article tells the tale of how I got into this seat at BioWare.</p>
<p><a href="http://blog.bioware.com/2009/06/18/the-long-road-to-bioware-a-designer%E2%80%99s-origin-story-p1/" target="_blank">http://blog.bioware.com/2009/06/18/the-long-road-to-bioware-a-designer%E2%80%99s-origin-story-p1/</a></p>
]]></content:encoded>
			<wfw:commentRss>http://feltham.ca/bioware-blog-the-long-road-to-bioware-a-designers-origin-story-part-i/feed/</wfw:commentRss>
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		<title>Dragon Age Trailer</title>
		<link>http://feltham.ca/dragon-age-trailer/</link>
		<comments>http://feltham.ca/dragon-age-trailer/#comments</comments>
		<pubDate>Mon, 04 May 2009 15:40:23 +0000</pubDate>
		<dc:creator>Dave Feltham</dc:creator>
				<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://feltham.ca/?p=21</guid>
		<description><![CDATA[Dragon Age's Redband Trailer hits the web.]]></description>
			<content:encoded><![CDATA[<p><object width="620" height="374"><param name="movie" value="http://www.youtube.com/v/6SuJ5T9sfAA?fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/6SuJ5T9sfAA?fs=1" type="application/x-shockwave-flash" width="620" height="374" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I haven’t written about many trailers for Dragon Age here, mostly because I’m not working on the project and because I’ve been playing the game at work and I’m terrified I’ll reveal something.</p>
<p>But this trailer is worth mentioning because I think it is one of the best damn trailers BioWare has done for any of their games.</p>
<p>Parents beware: violence, bad language and pure awesomeness.</p>
]]></content:encoded>
			<wfw:commentRss>http://feltham.ca/dragon-age-trailer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>March Madness: Developer Tournament (updated)</title>
		<link>http://feltham.ca/marchmadnessdevelopertournamentupdated/</link>
		<comments>http://feltham.ca/marchmadnessdevelopertournamentupdated/#comments</comments>
		<pubDate>Tue, 07 Apr 2009 04:07:12 +0000</pubDate>
		<dc:creator>Dave Feltham</dc:creator>
				<category><![CDATA[BioWare]]></category>

		<guid isPermaLink="false">http://feltham.ca/?p=29</guid>
		<description><![CDATA[http://www.escapistmagazine.com/tournament/index BioWare is currently up against Gearbox in the first round, and while I love Gearbox, I love BioWare that bit more. So vote BioWare! I’ll edit this post with...]]></description>
			<content:encoded><![CDATA[<p>http://www.escapistmagazine.com/tournament/index</p>
<p>BioWare is currently up against Gearbox in the first round, and while I love Gearbox, I love BioWare that bit more. So vote BioWare! I’ll edit this post with updates as the tournament goes on.</p>
<p>.<br />
.<br />
———-FINAL UPDATE————<br />
Well it was a close fight, but Turbine managed to take the prize home. Congratulations to them and their millions of fans!<br />
.<br />
.<br />
———-UPDATE 5————<br />
Finals! We’re up against Turbine. You know the drill.<br />
.<br />
.<br />
———-UPDATE 4————<br />
Well folks, we made it into the Final Four and were declared South Division champions! Thanks to everyone who voted.<br />
Now into the final matches. Right now we’re up against fellow Canadian developer Relic, makers of the fine fine game, Homeworld.<br />
But screw them and their fine, fine game! Vote BioWare now!<br />
.<br />
.<br />
———-UPDATE 3————</p>
<p>Ubisoft down! I repeat, Ubisoft is down! We’re onto the next round against Rockstar. Ooo…That’ll be a difficult fight. But apparently we’re beating the snot out of them.<br />
Vote BioWare now!<br />
.<br />
.<br />
———-UPDATE 2————</p>
<p>After a clean decapitation of Atlus, we’re on our way to the next round against Ubisoft Montreal!<br />
Vote BioWare now!<br />
.<br />
.<br />
———-UPDATED————</p>
<p>We won against Gearbox, and in the second round we’re up against Atlus makers of Persona 4.<br />
Vote BioWare now!</p>
<p>.<br />
.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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