I’m waiting for my copy of Batman Arkham Asylum to be delivered. While that happens, here’s my take on the Wet Demo.
- Start. Oh yeah. Forgot Bethesda made this.
- Oh my god. The music is killer. That with the art gives it a crazy 70s vibe.
- Controls screen. Does anyone read these anymore? Or do they just mash buttons?
- We definitiont: A euphonism yadda yadda screen went away.
- Rendering is very reminiscent of Mercs 2…which has me fearful of the quality.
- Simmons voice does NOT fit the face.
- 70s grain is kinda annoying on this cutscene. Wonder how thatll play in the game.
- More awesome music.
- Tutorial time!
- Well that was short: first one is pretty damned short.
- ICK. they cut to the next tutorial and teleport you to another place. Kinda jumpy considering how short the tutorial was.
- And there we go: final battle to use my newly learned abilities.
- Bullet Time galore: pretty standard fare so far: shoot your gun, run on walls, slow down time.
- More tutorials
- Ah.. collectables
- Health potion.
- UGH. Quick Time event to open a door. Pretty sure that I’ve never a) had to use effort to open a door and b) had to use a sword.
- Sword Tutorial
- Oh now this just got interesting. Very Kill Bill.
- Okay….if they string together all of these ideas within small areas and get rid of the linear levels, this could be very interesting. I’m not looking for open concept, just some multipathing.
- Some cool acrobatic pole swings and sliding is a lot of fun. Sword and gun is fun. and I can use my gun whenever I want. Awesome.
- Hrm…got lost already. and found an invisible wall. disapointing.
- There we go. Heading into an arena fight. Not really sure what they’re telling me I have to do.
- 5 minutes later
- Ah…this isn’t about me killing guys. This is about me closing the spawn doors. /facepalm.
- Done. Phew. That will be fun….next time when I know what I’m doing.
- Okay..just went into some weird sort of berserker mode: everything is red, black and white….game has sped up. Pretty fun. Slick visuals.
- Really great presentation there. That song sucked tho. Generic 90s punk.
- Now I’m on a car. For some reason. Firing my gun.
- Doing quick time events to stay on car.
- Firing at enemies and…didn’t hit A to not die, and died, and that completely BLEW.
- Okay…if you don’t die, this is kinda fun: you’re leaping from car to car and sending other cars to their explosive fiery death.
- and if you fire while doing that A to not jump death, you get automatic kills on the enemies in the car. Neat!
- Oh…and then it ended suddenly.
Parting Thoughts: the presentation is fucking sweet and the music killer. The sword and gun gameplay is (always) fun and the combination of acrobatics and firepower is stellar. I’ll definitely be watching the reviews for thoughts on the game as a whole.
Worries: As always a demo has to do 3 things: sell you on the idea, teach you how to play, and give you an idea on the gameplay as a whole. So what’s difficult to judge is how the gunplay, swordplay and acrobatics will play together in a proper level: will we see linear levels like in the demo? Or will we see some multipathing to spice things up? Will they keep the momentum up as you traverse the world, or will it be levels designed around one of your abilities: I’m really hoping for the former.
Shut Up and Play This?: Definitely.