Uncharted 2 is near perfection beginning to end, with one tiny blemish: the ending boss fight. Unlike the satisfactory and gradual crescendo at the end of the first game, this ended up as humorous and annoying as an unbalanced Public School fight, with the little guy running around in circles. Still, the game is far beyond the quality level put out by many studios, especially considering three main factors:
- how dynamic the levels are (only an OH MY FUCKING GOD can describe this). The level of interactivity with living and breathing levels (moving train, falling building) is unprecedented and this game will be seen as the game that changed EVERYTHING when it came to environments.
- There is absolutely nothing in the game that takes you out of the game experience. Texturing, Modeling, animation, lipsyncing: all is perfect and shows nothing that would tell you that this is a game.
- The story and character development is perfect: you feel growth in the characters, you fear with Drake as he almost (doesn’t) make a jump. And the pacing of the action and story kept the adrenaline up, the heart racing, and you were waiting to see what would happen next.
But one thing Naughty Dog: if your Boss Fight is going to be as annoying and difficult as what ended up in the game, then don’t fucking punish me for wanting to see what happens in the end and putting it on Very Easy just to get the pain over with. What punishment? That would be the Trophy I received for completing it on VERY EASY. I spent 11 of the 12 hours on Normal. And that, my friends, is what we call a Weeny Move.
If I gave a shit about PS3′s Xbox Achievements, I’d be more pissed off.
