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	<title>Comments for Shut Up and Read This</title>
	<atom:link href="http://feltham.ca/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://feltham.ca</link>
	<description>We're angry here, and we like it.</description>
	<lastBuildDate>Tue, 16 Feb 2010 17:18:12 +0000</lastBuildDate>
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		<title>Comment on Inside the Dev&#8217;s Studio: Post Mortems by hulud</title>
		<link>http://feltham.ca/inside-the-devs-studio-post-mortems/comment-page-1/#comment-158</link>
		<dc:creator>hulud</dc:creator>
		<pubDate>Tue, 16 Feb 2010 17:18:12 +0000</pubDate>
		<guid isPermaLink="false">http://feltham.ca/?p=589#comment-158</guid>
		<description>this is why bioware makes great games :)
nice article btw... looking forward to the next one :)</description>
		<content:encoded><![CDATA[<p>this is why bioware makes great games <img src='http://feltham.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
nice article btw&#8230; looking forward to the next one <img src='http://feltham.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on The Crunch: Mass Effect 2 (Part 2) by John</title>
		<link>http://feltham.ca/the-crunch-mass-effect-2-part2/comment-page-1/#comment-157</link>
		<dc:creator>John</dc:creator>
		<pubDate>Tue, 19 Jan 2010 04:59:06 +0000</pubDate>
		<guid isPermaLink="false">http://feltham.ca/?p=350#comment-157</guid>
		<description>Nice this is helpful info! Though I&#039;m only in college, plan on going into the gaming industry, so this is helpful for anyone!</description>
		<content:encoded><![CDATA[<p>Nice this is helpful info! Though I&#8217;m only in college, plan on going into the gaming industry, so this is helpful for anyone!</p>
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		<title>Comment on Inside the Dev&#8217;s Studio: Post Mortems by James costanzo</title>
		<link>http://feltham.ca/inside-the-devs-studio-post-mortems/comment-page-1/#comment-156</link>
		<dc:creator>James costanzo</dc:creator>
		<pubDate>Sat, 16 Jan 2010 22:34:25 +0000</pubDate>
		<guid isPermaLink="false">http://feltham.ca/?p=589#comment-156</guid>
		<description>QA one went well. Part 2, because we only got through half the topics, is next tuesday.</description>
		<content:encoded><![CDATA[<p>QA one went well. Part 2, because we only got through half the topics, is next tuesday.</p>
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		<title>Comment on Inside the Dev&#8217;s Studio: Post Mortems by abarbaneld</title>
		<link>http://feltham.ca/inside-the-devs-studio-post-mortems/comment-page-1/#comment-155</link>
		<dc:creator>abarbaneld</dc:creator>
		<pubDate>Sat, 16 Jan 2010 22:32:19 +0000</pubDate>
		<guid isPermaLink="false">http://feltham.ca/?p=589#comment-155</guid>
		<description>Well said!</description>
		<content:encoded><![CDATA[<p>Well said!</p>
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		<title>Comment on Happy Mass Halloween Effect by Destenoth</title>
		<link>http://feltham.ca/happy-mass-halloween-effect/comment-page-1/#comment-154</link>
		<dc:creator>Destenoth</dc:creator>
		<pubDate>Sun, 01 Nov 2009 09:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://feltham.ca/?p=491#comment-154</guid>
		<description>I&#039;m not sure how I feel about this. I&#039;m not sure I want to know :S</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure how I feel about this. I&#8217;m not sure I want to know :S</p>
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		<title>Comment on Happy Mass Halloween Effect by Greg Noe</title>
		<link>http://feltham.ca/happy-mass-halloween-effect/comment-page-1/#comment-153</link>
		<dc:creator>Greg Noe</dc:creator>
		<pubDate>Fri, 30 Oct 2009 21:34:40 +0000</pubDate>
		<guid isPermaLink="false">http://feltham.ca/?p=491#comment-153</guid>
		<description>That&#039;s both frightening and strangely erotic at the same time.</description>
		<content:encoded><![CDATA[<p>That&#8217;s both frightening and strangely erotic at the same time.</p>
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		<title>Comment on Top 30 must-own Albums by JP of the Land of Hatred</title>
		<link>http://feltham.ca/top30mustownalbums/comment-page-1/#comment-127</link>
		<dc:creator>JP of the Land of Hatred</dc:creator>
		<pubDate>Tue, 25 Aug 2009 02:38:15 +0000</pubDate>
		<guid isPermaLink="false">http://feltham.ca/?p=39#comment-127</guid>
		<description>I have 10 of the 30!  I&#039;m 1/3rd as cool as you!</description>
		<content:encoded><![CDATA[<p>I have 10 of the 30!  I&#8217;m 1/3rd as cool as you!</p>
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		<title>Comment on Shut Up and Play This: 06/27/2009 by Symbol</title>
		<link>http://feltham.ca/shut-up-and-play-this-06272009/comment-page-1/#comment-16</link>
		<dc:creator>Symbol</dc:creator>
		<pubDate>Sun, 28 Jun 2009 05:11:38 +0000</pubDate>
		<guid isPermaLink="false">http://feltham.ca/?p=306#comment-16</guid>
		<description>Hitman. Best tutorial I&#039;ve ever played. ;)</description>
		<content:encoded><![CDATA[<p>Hitman. Best tutorial I&#8217;ve ever played. <img src='http://feltham.ca/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on Shut up and Play This: Blade Runner by RealityMonster</title>
		<link>http://feltham.ca/shut-up-and-play-this-blade-runner/comment-page-1/#comment-15</link>
		<dc:creator>RealityMonster</dc:creator>
		<pubDate>Sat, 27 Jun 2009 18:26:19 +0000</pubDate>
		<guid isPermaLink="false">http://feltham.ca/?p=257#comment-15</guid>
		<description>I didn&#039;t know there were so many endings or that the replicants were randomly determined at the beginning of the game. It WAS awesome, though. So awesome.

If I could pitch a new game to an exec to make, I&#039;d try to come up with an adventure game.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t know there were so many endings or that the replicants were randomly determined at the beginning of the game. It WAS awesome, though. So awesome.</p>
<p>If I could pitch a new game to an exec to make, I&#8217;d try to come up with an adventure game.</p>
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		<title>Comment on Shut Up and Play This: 06/27/2009 by RealityMonster</title>
		<link>http://feltham.ca/shut-up-and-play-this-06272009/comment-page-1/#comment-14</link>
		<dc:creator>RealityMonster</dc:creator>
		<pubDate>Sat, 27 Jun 2009 17:59:40 +0000</pubDate>
		<guid isPermaLink="false">http://feltham.ca/?p=306#comment-14</guid>
		<description>I actually don&#039;t mind savepoints, provided they&#039;re often enough. Dead space has them littered everywhere, so I never really felt like I&#039;d been going a long time without one. Contrast that with ME, where I can save any time I want, but I&#039;m never really reminded that it&#039;s a necessity. More than once, I died and had to restart from an autocheckpoint AGES back. The thing I learned by dying is to spam the save feature. I had more than 80 saves by the time I finished the game because sometimes I would save for basically no reason.

I actually miss the save system where you could save in the MIDDLE of a fight (ie., Baldur&#039;s Gate II), and now that I play MMOs, I find the continuous save a nice bonus.

(BTW, I&#039;m with you on HL2.)</description>
		<content:encoded><![CDATA[<p>I actually don&#8217;t mind savepoints, provided they&#8217;re often enough. Dead space has them littered everywhere, so I never really felt like I&#8217;d been going a long time without one. Contrast that with ME, where I can save any time I want, but I&#8217;m never really reminded that it&#8217;s a necessity. More than once, I died and had to restart from an autocheckpoint AGES back. The thing I learned by dying is to spam the save feature. I had more than 80 saves by the time I finished the game because sometimes I would save for basically no reason.</p>
<p>I actually miss the save system where you could save in the MIDDLE of a fight (ie., Baldur&#8217;s Gate II), and now that I play MMOs, I find the continuous save a nice bonus.</p>
<p>(BTW, I&#8217;m with you on HL2.)</p>
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