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	<title>Comments for Shut Up and Read This</title>
	<atom:link href="http://feltham.ca/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://feltham.ca</link>
	<description>Writing, Photography and Video Games.</description>
	<lastBuildDate>Thu, 26 May 2011 20:06:19 +0000</lastBuildDate>
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		<title>Comment on Maintenance Complete: Welcome to the New Shit by Lisa G</title>
		<link>http://feltham.ca/maintenance-complete-welcome-to-the-new-shit/comment-page-1/#comment-184</link>
		<dc:creator>Lisa G</dc:creator>
		<pubDate>Thu, 26 May 2011 20:06:19 +0000</pubDate>
		<guid isPermaLink="false">http://feltham.ca/?p=142#comment-184</guid>
		<description>Hi Dave,

I&#039;m kinda in love with your site.  Now I know what you really do when you&#039;re not being a wonderful dad and hilarious friend.  Impressive.</description>
		<content:encoded><![CDATA[<p>Hi Dave,</p>
<p>I&#8217;m kinda in love with your site.  Now I know what you really do when you&#8217;re not being a wonderful dad and hilarious friend.  Impressive.</p>
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		<title>Comment on 10 things I learned as a Parent that I can Apply as a Game Developer by Jesse</title>
		<link>http://feltham.ca/10-things-i-learned-as-a-parent-that-i-can-apply-as-a-game-developer/comment-page-1/#comment-170</link>
		<dc:creator>Jesse</dc:creator>
		<pubDate>Sat, 22 Jan 2011 18:37:14 +0000</pubDate>
		<guid isPermaLink="false">http://feltham.ca/?p=912#comment-170</guid>
		<description>Totally disagree with 8 - Parenting yes, but nothing like a good talk about something inappropriate in the office around everyone else c&#039;mon!</description>
		<content:encoded><![CDATA[<p>Totally disagree with 8 &#8211; Parenting yes, but nothing like a good talk about something inappropriate in the office around everyone else c&#8217;mon!</p>
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		<title>Comment on Shut Up and Play This: Was Red Dead Redemption my last Game? by Game Hero</title>
		<link>http://feltham.ca/shut-up-and-play-this-was-red-dead-redemption-my-last-game/comment-page-1/#comment-169</link>
		<dc:creator>Game Hero</dc:creator>
		<pubDate>Tue, 02 Nov 2010 22:34:41 +0000</pubDate>
		<guid isPermaLink="false">http://feltham.ca/?p=793#comment-169</guid>
		<description>Just thinking about your Dead Space reference. You say you werent transported, but i dont think its fair to base it solely on the game itself. For instance, how close you stand to the screen and how much noise there is in the background can affect that. Then there is also the amount a person is concentrating, and how well they play the game...whether they are playing in one sitting, so many factors like these to consider. There is a state of consciousness called being &#039;in the zone&#039;, where you almost have a bullet time moment. I can recall having a moment like that in Guitar Hero World Tour on the Zakk Wylde battle. I know this comment is a bit late, but i just read your Gamasutra post on horror games and i feel its appropriate.</description>
		<content:encoded><![CDATA[<p>Just thinking about your Dead Space reference. You say you werent transported, but i dont think its fair to base it solely on the game itself. For instance, how close you stand to the screen and how much noise there is in the background can affect that. Then there is also the amount a person is concentrating, and how well they play the game&#8230;whether they are playing in one sitting, so many factors like these to consider. There is a state of consciousness called being &#8216;in the zone&#8217;, where you almost have a bullet time moment. I can recall having a moment like that in Guitar Hero World Tour on the Zakk Wylde battle. I know this comment is a bit late, but i just read your Gamasutra post on horror games and i feel its appropriate.</p>
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		<title>Comment on Happy Mass Halloween Effect by Nayhru Shepard</title>
		<link>http://feltham.ca/happy-mass-halloween-effect/comment-page-1/#comment-167</link>
		<dc:creator>Nayhru Shepard</dc:creator>
		<pubDate>Wed, 15 Sep 2010 23:56:06 +0000</pubDate>
		<guid isPermaLink="false">http://feltham.ca/?p=491#comment-167</guid>
		<description>You dressed like Jack?
I&#039;ve never seen something like this before. You needed some more details, but it&#039;s ok. :)
That krogan in the wall, yay!! :D</description>
		<content:encoded><![CDATA[<p>You dressed like Jack?<br />
I&#8217;ve never seen something like this before. You needed some more details, but it&#8217;s ok. <img src='http://feltham.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
That krogan in the wall, yay!! <img src='http://feltham.ca/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>Comment on Shut Up and Play This: Was Red Dead Redemption my last Game? by Dave Feltham</title>
		<link>http://feltham.ca/shut-up-and-play-this-was-red-dead-redemption-my-last-game/comment-page-1/#comment-166</link>
		<dc:creator>Dave Feltham</dc:creator>
		<pubDate>Mon, 09 Aug 2010 17:10:14 +0000</pubDate>
		<guid isPermaLink="false">http://feltham.ca/?p=793#comment-166</guid>
		<description>All games should, but so many don&#039;t. Even Dead Space...as good as it is doesn&#039;t really transport you (as noted in my article on &lt;a href=&quot;http://feltham.ca/will-there-ever-be-a-true-horror-game/&quot; rel=&quot;nofollow&quot;&gt; Horror Games&lt;/a&gt;)
I should also add that a quick glance at my gamertag shows that I&#039;ve been playing a lot of games with the kids, not just Monkey Island.</description>
		<content:encoded><![CDATA[<p>All games should, but so many don&#8217;t. Even Dead Space&#8230;as good as it is doesn&#8217;t really transport you (as noted in my article on <a href="http://feltham.ca/will-there-ever-be-a-true-horror-game/" rel="nofollow"> Horror Games</a>)<br />
I should also add that a quick glance at my gamertag shows that I&#8217;ve been playing a lot of games with the kids, not just Monkey Island.</p>
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		<title>Comment on Shut Up and Play This: Was Red Dead Redemption my last Game? by Jim Whitelaw</title>
		<link>http://feltham.ca/shut-up-and-play-this-was-red-dead-redemption-my-last-game/comment-page-1/#comment-165</link>
		<dc:creator>Jim Whitelaw</dc:creator>
		<pubDate>Mon, 09 Aug 2010 16:19:34 +0000</pubDate>
		<guid isPermaLink="false">http://feltham.ca/?p=793#comment-165</guid>
		<description>Well, that&#039;s really the promise of this industry isn&#039;t it? &quot;Video games&quot; _should_ be able to create an experience that transcends the simple observation of a story in way that books or movies can&#039;t by actually engaging the viewer (sic) in the telling. 

I haven&#039;t played RDR yet, but it&#039;s on my list &amp; I will likely get to it next. Thx for the reinforcement.</description>
		<content:encoded><![CDATA[<p>Well, that&#8217;s really the promise of this industry isn&#8217;t it? &#8220;Video games&#8221; _should_ be able to create an experience that transcends the simple observation of a story in way that books or movies can&#8217;t by actually engaging the viewer (sic) in the telling. </p>
<p>I haven&#8217;t played RDR yet, but it&#8217;s on my list &amp; I will likely get to it next. Thx for the reinforcement.</p>
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		<title>Comment on Enough Shop Talk: Seattle Day 4: Underground by Dave Feltham</title>
		<link>http://feltham.ca/enough-shop-talk-seattle-day-4-underground/comment-page-1/#comment-163</link>
		<dc:creator>Dave Feltham</dc:creator>
		<pubDate>Fri, 16 Apr 2010 03:25:38 +0000</pubDate>
		<guid isPermaLink="false">http://feltham.ca/?p=712#comment-163</guid>
		<description>Thanks Craig. We had a good time: and it was nice not having to bring my kids along. I still have a long list of places to eat at and things to do when I go back with the wife.

I&#039;ll be posting another article of the bits I left out probably in the next week.</description>
		<content:encoded><![CDATA[<p>Thanks Craig. We had a good time: and it was nice not having to bring my kids along. I still have a long list of places to eat at and things to do when I go back with the wife.</p>
<p>I&#8217;ll be posting another article of the bits I left out probably in the next week.</p>
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		<title>Comment on Enough Shop Talk: Seattle Day 4: Underground by Craig</title>
		<link>http://feltham.ca/enough-shop-talk-seattle-day-4-underground/comment-page-1/#comment-162</link>
		<dc:creator>Craig</dc:creator>
		<pubDate>Fri, 16 Apr 2010 00:55:55 +0000</pubDate>
		<guid isPermaLink="false">http://feltham.ca/?p=712#comment-162</guid>
		<description>Hey, found your blog through Jon&#039;s.  Love your guys visit to Seattle it is perfect for planning our vacation there starting Saturday.</description>
		<content:encoded><![CDATA[<p>Hey, found your blog through Jon&#8217;s.  Love your guys visit to Seattle it is perfect for planning our vacation there starting Saturday.</p>
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		<title>Comment on Enough Shop Talk: Seattle Day 1 by Carrie Sancartier</title>
		<link>http://feltham.ca/enough-shop-talk-seattle-day-1/comment-page-1/#comment-160</link>
		<dc:creator>Carrie Sancartier</dc:creator>
		<pubDate>Tue, 06 Apr 2010 18:50:48 +0000</pubDate>
		<guid isPermaLink="false">http://feltham.ca/?p=650#comment-160</guid>
		<description>Look at you eating halibut! Sounds lovely!</description>
		<content:encoded><![CDATA[<p>Look at you eating halibut! Sounds lovely!</p>
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		<title>Comment on Inside the Dev’s Studio: Post Mortems by hulud</title>
		<link>http://feltham.ca/inside-the-devs-studio-post-mortems/comment-page-1/#comment-158</link>
		<dc:creator>hulud</dc:creator>
		<pubDate>Tue, 16 Feb 2010 17:18:12 +0000</pubDate>
		<guid isPermaLink="false">http://feltham.ca/?p=589#comment-158</guid>
		<description>this is why bioware makes great games :)
nice article btw... looking forward to the next one :)</description>
		<content:encoded><![CDATA[<p>this is why bioware makes great games <img src='http://feltham.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
nice article btw&#8230; looking forward to the next one <img src='http://feltham.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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