Selfography
Dave Feltham has toiled 11 years in the video game industry and 14 in the entertainment industry as a whole. His gaming credits include Mass Effect 2, Mass Effect 2: Lair of the Shadowbroker (DLC) Full Auto, Full Auto 2: Battlines, Cel Damage, Cel Damage: Overdrive. His broadcast design includes opening graphics for shows on CBC, ABC, CBS, Headline Sports and PBS’ The NewsHour. He currently works as a Senior Designer at BioWare on Mass Effect 3.
Contact Dave at dave (at) feltham.ca
Game Development Archive
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10 things I learned as a Parent that I can Apply as a Game Developer
Posted on January 22, 2011 | 1 CommentPublicize Do not Disturb Times The bathroom isn’t always for business, it is also for quiet time. Be firm but friendly to get your point across. A raised eyebrow for... -
Setting a Standard: Red Dead Redemption Part I: Sense of Place
Posted on September 25, 2010 | No CommentsIn the first part of a series looking at the qualities of Red Dead Redemption, Dave Feltham investigates why the player feels a part of this world moreso than the most crafted RPGs. -
Why a Car Chase in Lair of the Shadow Broker?
Posted on September 20, 2010 | No CommentsWhy did we put in a car chase in Lair of the Shadow Broker? Well besides Patrick Weekes and I thinking that it would be necessary for pacing, that it... -
What does a Game Designer Do?
Posted on June 27, 2010 | No CommentsJameson Durall, Senior Designer at Volition Games, explains what a Game Designer does. -
Will There Ever be a True Horror Game?
Posted on May 10, 2010 | No CommentsNow I’m the first to admit: I’m a horror snob. I don’t like slasher films, and I don’t like the overthetop Blood for no reason Fangoria films either. I like... -
Inside the Dev’s Studio: Post Mortems
Posted on January 16, 2010 | 3 CommentsThis is going to be the first in a series of articles that give a peek inside the walls of a game developer. With the game pressed and waiting for... -
BioWare Blog: The Long Road to BioWare: A Designer’s Origin Story (Part IV)
Posted on June 23, 2009 | No CommentsThe final of my 4-part article on 'What I do' and 'How I got here' is up on Bioware's blog. -
BioWare Blog: The Long Road to BioWare: A Designer’s Origin Story (Part III)
Posted on June 22, 2009 | No CommentsThe posts on BioWare’s Blog featuring articles written by yours truly continues. This is part three of the 4-part series and in this I discusses what a Level Designer does. ... -
BioWare Blog: The Long Road to BioWare: A Designer’s Origin Story (Part II)
Posted on June 20, 2009 | No CommentsAs I mentioned last time BioWare is featuring a couple of articles I wrote. This is part two of the 4-part series and in this I discusses how I got... -
BioWare Blog: The Long Road to BioWare: A Designer’s Origin Story (Part I)
Posted on June 18, 2009 | 1 CommentBioWare is featuring a couple of articles I wrote, this one (Part I) discusses how I got into the industry. Click the link below and take a gander! The purpose...





