BioWare Blog: The Long Road to BioWare: A Designer’s Origin Story (Part IV)

BioWare Blog: The Long Road to BioWare: A Designer’s Origin Story (Part IV)

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Let’s try some links that actually work, shall we?

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The final of my 4-part article on ‘What I do’ and ‘How I got here’ is up on Bioware’s blog, though I do have more coming. I’ll mention now that the intent was to have it in 2 pieces, but I ran a little long at the mouth and shot the shit a little too long. For best absorption read 1&2 together, then 3&4, with a Scotch and Soda and cigar in hand.

http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p4/

Previous posts:

http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p3/

http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p2/

http://blog.bioware.com/2009/06/22/the-long-road-to-bioware-a-designers-origin-story-p1/

About the Author

Dave Feltham is a 10 year veteran of the video game industry and 13 in the entertainment industry as a whole. His gaming credits include Mass Effect 2, Full Auto, Full Auto 2: Battlines, Cel Damage, Cel Damage: Overdrive. His broadcast design includes opening graphics for shows on CBC, ABC, CBS, Headline Sports and PBS’ The NewsHour. He currently works as a Level Designer at BioWare on Mass Effect 2. Contact Dave at dave (at) feltham.ca