Shut Up and Read This

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…I used to write articles here. But working on a big-budget game like Mass Effect 3 will take a lot out of you, creatively and quite honestly after pulling off...
A long time ago in a Galaxy Far Far Away

…I used to write articles here. But working on a big-budget game like Mass Effect 3 will take a lot out of you, creatively and quite honestly after pulling off…

Publicize Do not Disturb Times The bathroom isn’t always for business, it is also for quiet time. Be firm but friendly to get your point across. A raised eyebrow for...
10 things I learned as a Parent that I can Apply as a Game Developer

Publicize Do not Disturb Times The bathroom isn’t always for business, it is also for quiet time. Be firm but friendly to get your point across. A raised eyebrow for…

In the first part of a series looking at the qualities of Red Dead Redemption, Dave Feltham investigates why the player feels a part of this world moreso than the most crafted RPGs.
Creating a Sense of Place

In the first part of a series looking at the qualities of Red Dead Redemption, Dave Feltham investigates why the player feels a part of this world moreso than the most crafted RPGs.

Why did we put in a car chase in Lair of the Shadow Broker? Well besides Patrick Weekes and I thinking that it would be necessary for pacing, that it...
Why a Car Chase in Lair of the Shadow Broker?

Why did we put in a car chase in Lair of the Shadow Broker? Well besides Patrick Weekes and I thinking that it would be necessary for pacing, that it…

Jameson Durall, Senior Designer at Volition Games, explains what a Game Designer does.
What does a Game Designer Do?

Jameson Durall, Senior Designer at Volition Games, explains what a Game Designer does.

Game Development
  • …I used to write articles here. But working on a big-budget game like Mass Effect 3 will take a lot out of you, creatively and quite honestly after pulling off...1June 9, 2012

    A long time ago in a Galaxy Far Far Away

  • Publicize Do not Disturb Times The bathroom isn’t always for business, it is also for quiet time. Be firm but friendly to get your point across. A raised eyebrow for...1January 22, 2011

    10 things I learned as a Parent that I can Apply as a Game Developer

  • In the first part of a series looking at the qualities of Red Dead Redemption, Dave Feltham investigates why the player feels a part of this world moreso than the most crafted RPGs.0September 25, 2010

    Creating a Sense of Place

  • Why did we put in a car chase in Lair of the Shadow Broker? Well besides Patrick Weekes and I thinking that it would be necessary for pacing, that it...0September 20, 2010

    Why a Car Chase in Lair of the Shadow Broker?

  • Jameson Durall, Senior Designer at Volition Games, explains what a Game Designer does.0June 27, 2010

    What does a Game Designer Do?

  • Now I’m the first to admit: I’m a horror snob. I don’t like slasher films, and I don’t like the overthetop Blood for no reason Fangoria films either. I like...0May 10, 2010

    Will There Ever be a True Horror Game?

...and the rest.
  • BioWare

    A long time ago in a Galaxy Far Far Away

    1 Comment
  • Game Development

    10 things I learned as a Parent that I can Apply as a Game Developer

    1 Comment
  • Games

    Shut up and Play This: Mafia 2

    No Comments
  • Games

    The Backlog: Bully: Scholarship Edition

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  • Game Development

    Creating a Sense of Place

    No Comments
  • BioWare

    Why a Car Chase in Lair of the Shadow Broker?

    No Comments
  • Games

    Shut Up and Play This: Was Red Dead Redemption my last Game?

    3 Comments
  • Game Development

    What does a Game Designer Do?

    No Comments
  • Editorial

    Will There Ever be a True Horror Game?

    No Comments
  • Enough Shop Talk

    Enough Shop Talk: Seattle Day 5: Smith Tower

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  • Enough Shop Talk

    Enough Shop Talk: Seattle Day 4: Underground

    2 Comments
  • Enough Shop Talk

    Enough Shop Talk: Seattle Day 3: Tavolata

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  • Enough Shop Talk

    Enough Shop Talk: Seattle Day 2. Nerd Alert!

    No Comments
  • Enough Shop Talk

    Enough Shop Talk: Seattle Day 1

    1 Comment
  • Games

    Shut up and Play This: Dante’s Inferno

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  • Game Development

    Inside the Dev’s Studio: Post Mortems

    3 Comments
  • Games

    Shut Up and Play This: Uncharted 2 and the Weeny Move

    No Comments
  • Editorial

    Nine things I’m Thankful for in 2009

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  • BioWare

    Happy Mass Halloween Effect

    3 Comments
  • Games

    Shut Up and Play This: Xbox Live Update continues long standing Canadian Tradition

    No Comments
Older Entries
  • About Me

    Dave Feltham has toiled 12 years in the video game industry and 15 in the entertainment industry as a whole. His gaming credits include Mass Effect 3, Mass Effect 2, Mass Effect 2: Lair of the Shadowbroker (DLC) Full Auto, Full Auto 2: Battlines, Cel Damage, Cel Damage: Overdrive. His broadcast design includes opening graphics for shows on CBC, ABC, CBS, Headline Sports and PBS’ The NewsHour. He currently works as a Senior Designer at BioWare.

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