Shut Up and Read This

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GDC Awards Photos

Peter Molyneux accepts his Lifetime Achievement award, a photo by dave.feltham on Flickr. A little late coming, but here is my short selection of photos from the 2011 Game Developer…

Sunset Paddling 2 of 3

Sunset Paddling 2 of 3, a photo by dave.feltham on Flickr. Trying out the Flickr WordPress plugin. During our visit to Vancouver Island last year we were enjoying an ice-cream…

Publicize Do not Disturb Times The bathroom isn’t always for business, it is also for quiet time. Be firm but friendly to get your point across. A raised eyebrow for...
10 things I learned as a Parent that I can Apply as a Game Developer

Publicize Do not Disturb Times The bathroom isn’t always for business, it is also for quiet time. Be firm but friendly to get your point across. A raised eyebrow for…

Mafia 2: GTA in the 50s? Or RDR without horses?
Shut up and Play This: Mafia 2

Mafia 2: GTA in the 50s? Or RDR without horses?

Seems like every developer I know out there has a backlog of games: games they never finished, games they should have started, and gems that have only recently garnered a...
The Backlog: Bully: Scholarship Edition

Seems like every developer I know out there has a backlog of games: games they never finished, games they should have started, and gems that have only recently garnered a…

In the first part of a series looking at the qualities of Red Dead Redemption, Dave Feltham investigates why the player feels a part of this world moreso than the most crafted RPGs.
Setting a Standard: Red Dead Redemption Part I: Sense of Place

In the first part of a series looking at the qualities of Red Dead Redemption, Dave Feltham investigates why the player feels a part of this world moreso than the most crafted RPGs.

Why did we put in a car chase in Lair of the Shadow Broker? Well besides Patrick Weekes and I thinking that it would be necessary for pacing, that it...
Why a Car Chase in Lair of the Shadow Broker?

Why did we put in a car chase in Lair of the Shadow Broker? Well besides Patrick Weekes and I thinking that it would be necessary for pacing, that it…

Dave makes a few quick comments about Red Dead Redemption.
Shut Up and Play This: Was Red Dead Redemption my last Game?

Dave makes a few quick comments about Red Dead Redemption.

Jameson Durall, Senior Designer at Volition Games, explains what a Game Designer does.
What does a Game Designer Do?

Jameson Durall, Senior Designer at Volition Games, explains what a Game Designer does.

Now I’m the first to admit: I’m a horror snob. I don’t like slasher films, and I don’t like the overthetop Blood for no reason Fangoria films either. I like...
Will There Ever be a True Horror Game?

Now I’m the first to admit: I’m a horror snob. I don’t like slasher films, and I don’t like the overthetop Blood for no reason Fangoria films either. I like…

Game Development
  • Publicize Do not Disturb Times The bathroom isn’t always for business, it is also for quiet time. Be firm but friendly to get your point across. A raised eyebrow for...1January 22, 2011

    10 things I learned as a Parent that I can Apply as a Game Developer

  • In the first part of a series looking at the qualities of Red Dead Redemption, Dave Feltham investigates why the player feels a part of this world moreso than the most crafted RPGs.0September 25, 2010

    Setting a Standard: Red Dead Redemption Part I: Sense of Place

  • Why did we put in a car chase in Lair of the Shadow Broker? Well besides Patrick Weekes and I thinking that it would be necessary for pacing, that it...0September 20, 2010

    Why a Car Chase in Lair of the Shadow Broker?

  • Jameson Durall, Senior Designer at Volition Games, explains what a Game Designer does.0June 27, 2010

    What does a Game Designer Do?

  • Now I’m the first to admit: I’m a horror snob. I don’t like slasher films, and I don’t like the overthetop Blood for no reason Fangoria films either. I like...0May 10, 2010

    Will There Ever be a True Horror Game?

  • This is going to be the first in a series of articles that give a peek inside the walls of a game developer. With the game pressed and waiting for...3January 16, 2010

    Inside the Dev’s Studio: Post Mortems

Games
  • Mafia 2: GTA in the 50s? Or RDR without horses?0November 20, 2010

    Shut up and Play This: Mafia 2

  • Seems like every developer I know out there has a backlog of games: games they never finished, games they should have started, and gems that have only recently garnered a...0October 25, 2010

    The Backlog: Bully: Scholarship Edition

  • In the first part of a series looking at the qualities of Red Dead Redemption, Dave Feltham investigates why the player feels a part of this world moreso than the most crafted RPGs.0September 25, 2010

    Setting a Standard: Red Dead Redemption Part I: Sense of Place

  • Why did we put in a car chase in Lair of the Shadow Broker? Well besides Patrick Weekes and I thinking that it would be necessary for pacing, that it...0September 20, 2010

    Why a Car Chase in Lair of the Shadow Broker?

  • Dave makes a few quick comments about Red Dead Redemption.3August 9, 2010

    Shut Up and Play This: Was Red Dead Redemption my last Game?

  • Jameson Durall, Senior Designer at Volition Games, explains what a Game Designer does.0June 27, 2010

    What does a Game Designer Do?

...and the rest.
  • Photos

    GDC Awards Photos

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  • Photos

    Sunset Paddling 2 of 3

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  • Game Development

    10 things I learned as a Parent that I can Apply as a Game Developer

    1 Comment
  • Games

    Shut up and Play This: Mafia 2

    No Comments
  • Games

    The Backlog: Bully: Scholarship Edition

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  • Game Development

    Setting a Standard: Red Dead Redemption Part I: Sense of Place

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  • BioWare

    Why a Car Chase in Lair of the Shadow Broker?

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  • Games

    Shut Up and Play This: Was Red Dead Redemption my last Game?

    3 Comments
  • Game Development

    What does a Game Designer Do?

    No Comments
  • Editorial

    Will There Ever be a True Horror Game?

    No Comments
  • Enough Shop Talk

    Enough Shop Talk: Seattle Day 5: Smith Tower

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  • Enough Shop Talk

    Enough Shop Talk: Seattle Day 4: Underground

    2 Comments
  • Enough Shop Talk

    Enough Shop Talk: Seattle Day 3: Tavolata

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  • Enough Shop Talk

    Enough Shop Talk: Seattle Day 2. Nerd Alert!

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  • Enough Shop Talk

    Enough Shop Talk: Seattle Day 1

    1 Comment
  • Games

    Shut up and Play This: Dante’s Inferno

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  • Game Development

    Inside the Dev’s Studio: Post Mortems

    3 Comments
  • Games

    Shut Up and Play This: Uncharted 2 and the Weeny Move

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  • Editorial

    Nine things I’m Thankful for in 2009

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  • BioWare

    Happy Mass Halloween Effect

    3 Comments
Older Entries
  • Selfography

    Dave Feltham has toiled 11 years in the video game industry and 14 in the entertainment industry as a whole. His gaming credits include Mass Effect 2, Mass Effect 2: Lair of the Shadowbroker (DLC) Full Auto, Full Auto 2: Battlines, Cel Damage, Cel Damage: Overdrive. His broadcast design includes opening graphics for shows on CBC, ABC, CBS, Headline Sports and PBS’ The NewsHour. He currently works as a Senior Designer at BioWare on Mass Effect 3.

    Contact Dave at dave (at) feltham.ca

     

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